Pet Play Frame With Random Pop-Up Motion for Autonomous Engagement

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Solution Overview

Problem

Pet owners struggle to entertain and engage with high-energy pets for extended periods, especially when they are away from their pets, and existing solutions require significant owner involvement.

Innovation Solution

A pet entertainment apparatus featuring a frame with a fabric layer and movable units that randomly move underneath, causing a ball to pop up through the fabric, enticing the pet to chase and catch raised fabric portions, with optional pet reward mechanisms for engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If a pet entertainment apparatus is designed to operate autonomously without owner involvement, then the pet can be entertained when the owner is away, but the complexity of the device increases

Engineering Contradiction:
Improveautonomous operationVSAvoiddevice complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The apparatus is divided into separate functional modules: a frame structure, a fabric layer, movable units with actuation mechanisms, and a control unit. Each module performs a specific function, allowing the complex autonomous operation to be achieved through coordinated simple components rather than a single complex mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control unit autonomously determines when and where to activate the movable units without requiring owner input. The system self-regulates the entertainment sequence by monitoring pet interaction and automatically adjusting its behavior, enabling autonomous operation while keeping individual components relatively simple.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If movable units are made to move randomly in the X-Y plane underneath the fabric layer, then the pet remains engaged and entertained, but the mechanism required to achieve random movement increases complexity

Engineering Contradiction:
Improverandom movement capabilityVSAvoidmechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The movable units are designed to transition between stationary and moving states, with their positions and movement patterns dynamically adjusted by the control unit. This dynamic behavior creates unpredictable random movement that engages the pet, while the underlying mechanism remains relatively simple through standardized actuation components.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250374892A1Pet entertainment apparatus
Publication Date: 2025.12.11 LEXIS LLC
  • US20250374892A1 patent drawing
  • US20250374892A1 patent drawing
  • US20250374892A1 patent drawing

AI summary

A pet entertainment apparatus is disclosed. The apparatus may include a frame, a movable unit, and a control unit. The movable unit may be configured to move within frame edges in an X-Y plane. The movable unit may include an actuation unit configured to cause an object to be pushed upwards along a Z-axis perpendicular to the X-Y plane when the actuation unit is activated. The control unit may be coupled with the movable unit and the actuation unit. The control unit may be configured to cause a movement of the movable unit in the X-Y plane and activate the actuation unit.