Pet Puzzle Toy with Random Ball Ejection and Impediment Tunnels

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Solution Overview

Problem

Existing pet toys fail to provide a stimulating and educational experience that challenges an animal's problem-solving skills and memory while ensuring safety and durability.

Innovation Solution

A molded pet toy in the shape of a tree trunk with a top aperture that randomly ejects a ball into exit tunnels, featuring various impediments such as rotating doors, raising bars, and hinged doors that the animal must navigate to retrieve the ball, promoting exercise, amusement, and learning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing pet toys are used, then the animal receives basic entertainment, but the toy fails to provide a stimulating and educational experience that challenges problem-solving skills and memory

Engineering Contradiction:
Improveeducational valueVSAvoidtoy structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy is divided into multiple independent components: a receptacle, multiple tunnels with different impediments, and a ball. Each tunnel contains a distinct mechanism (flap, gate, rotating door) that the animal must solve independently, allowing the animal to learn and adapt to different problem-solving approaches while maintaining a manageable overall structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The toy incorporates dynamic elements including a ball that moves randomly through tunnels, flaps that flip, gates that rise and fall, and rotating doors that spin. These dynamic components create changing challenges that require the animal to adapt its problem-solving strategies, enhancing educational value while maintaining structural integrity.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a ball is dropped into the top aperture and randomly ejects into tunnels, then the animal's problem-solving skills are challenged, but the retrieval process becomes more difficult and time-consuming

Engineering Contradiction:
Improvecognitive challengeVSAvoidretrieval time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The toy is designed so that the animal itself operates the impediment mechanisms to retrieve the ball. The flap flips, gates rise, and rotating doors spin all through the animal's own actions (pushing, pulling, nudging), eliminating the need for complex external actuators or timed mechanisms that would extend retrieval time.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Each impediment provides immediate feedback to the animal's actions - when the animal pushes the flap, it flips and reveals the ball; when it pulls the gate, it rises and allows access. This immediate cause-effect feedback loop reinforces learning while keeping the interaction efficient and engaging.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple impediments are added to the tunnels, then the educational value increases, but the device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvelearning opportunitiesVSAvoidmanufacturing simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Each impediment (flap, gate, rotating door) is designed as a separate, standardized component that can be independently manufactured and then assembled into the toy. This segmentation allows for simple, focused manufacturing of each part while providing multiple different learning opportunities when combined in the final assembly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The impediment mechanisms are designed with universal characteristics - they all serve the same basic function of blocking and revealing the ball, but through different motions (flipping, rising, rotating). This universality allows for simplified manufacturing processes while providing diverse cognitive challenges.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If the toy is designed with multiple tunnels and impediments, then the amusement and exercise value increase, but the toy size and material usage increase

Engineering Contradiction:
Improveentertainment valueVSAvoidtoy size
Core Design Contradiction:
Adaptability or versatilityVSVolume of stationary object

Solution Approach 1:

The tunnels are arranged to nest within the receptacle structure, with impediments positioned to maximize space utilization. The ball travels through compact tunnel paths that are efficiently contained within the overall toy volume, providing multiple entertainment options without requiring excessive space.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The toy utilizes three-dimensional space efficiently by having tunnels extend in different directions and impediments that move in multiple dimensions (flapping vertically, gates rising vertically, rotating doors spinning horizontally). This dimensional utilization provides diverse gameplay within a compact footprint.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The toy effectively engages the animal's problem-solving abilities, providing a safe, stimulating, and durable experience that rewards successful retrieval, enhancing cognitive development and entertainment.

Implementation Method 1

A ball is dropped into the top receptacle, and gravity will randomly force the ball into one of the exit 'tunnels'.

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS8752508B2Pet puzzle game utilizing tennis balls
Publication Date: 2014.06.17 THE COMPANION BRANDS CO LLC
  • US8752508B2 patent drawing
  • US8752508B2 patent drawing
  • US8752508B2 patent drawing

AI summary

The invention relates to a molded pet toy puzzle with a top aperture to receive a ball and wherein gravity will force the ball randomly into one of three tunnels with a terminus at each end. Each terminus will have some type of covering wherein an animal must determine how to open the covering to retrieve the ball.