Interactive Pet Toy Randomized Target Motion

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Solution Overview

Problem

Existing pet toys that rely on rotational drive systems result in repetitive and predictable motions, failing to sustain the interest of pets as they become too predictable, unlike human games like hide-and-seek or peekaboo that require patience and curiosity.

Innovation Solution

An interactive pet toy with a motorized mechanism that uses a centralized drive hub with a double D configuration to rotate bidirectionally in a random pattern, causing a flexible target, such as a feather on a length of tubing, to randomly protrude from multiple egress openings around the circumference of the housing, simulating a hide-and-seek or peekaboo action.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a rotational drive system is used to move the target, then the target can be extended and retracted through egress ports, but the motion becomes repetitive and predictable, causing the pet's interest to wane

Engineering Contradiction:
Improvetarget extension and retractionVSAvoidpet interest retention
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies the dynamics principle by transitioning from a fixed rotational drive system to a randomized motion control system. The controller randomly selects which egress port receives the target and for how long, making the motion pattern dynamic and unpredictable. This resolves the contradiction by maintaining ease of operation through automated control while dramatically improving pet interest retention through variability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of target motion by varying both the position (which egress port) and duration (how long extended) in a randomized manner. This parameter changes principle directly addresses the predictability issue by ensuring that each target appearance is unique in terms of location and timing, thereby maintaining pet engagement while preserving the mechanical extension/retraction functionality.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If a fixed sequential pattern is used for target movement, then the mechanism is simple to control, but the motion becomes predictable and loses appeal to pets

Engineering Contradiction:
Improvecontrol mechanismVSAvoidpet engagement
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The control mechanism transitions from static sequential patterns to dynamic randomized selection. The controller uses random number generation to determine both which egress port activates and for what duration, creating unpredictable motion patterns that maintain pet interest. This dynamic approach increases device complexity slightly but dramatically improves pet engagement through variability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The controller acts as an intermediary between the simple mechanical extension mechanism and the pet's perception. By introducing randomized selection logic in the controller, the system transforms simple mechanical movements into engaging, unpredictable patterns without requiring complex mechanical structures.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If the target moves in a predictable rotational sequence, then the mechanical structure is simple, but the toy fails to stimulate the pet's hunting instinct and curiosity

Engineering Contradiction:
Improvemechanical structureVSAvoidinstinctive behavior stimulation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system maintains simple mechanical structures for target extension and retraction at each egress port, but introduces dynamic randomness in the control sequence. This allows the simple mechanical structure to produce complex, unpredictable motion patterns that effectively stimulate hunting instincts and curiosity, resolving the contradiction between structural simplicity and behavioral stimulation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the temporal and spatial parameters of target appearance by randomly selecting which egress port activates and for what duration. This parameter randomization transforms simple mechanical movements into behaviorally stimulating patterns, maintaining mechanical simplicity while dramatically improving adaptability to pet hunting instincts.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10863719B1Interactive pet toy
Publication Date: 2020.12.15 DOSKOCIL MFG CO INC
  • US10863719B1 patent drawing
  • US10863719B1 patent drawing
  • US10863719B1 patent drawing

AI summary

A toy is provided that simulates hide-and-seek or peekaboo action moving randomly in and out in a non-sequential pattern about the housing, thereby catching the pet's attention and stimulating the animal's instinctive curiosity. An outer housing forms a travel guide defining a travel path of a generally concave polygon pattern. A motorized mechanism contained within the housing urges an elongated, flexible target about the travel guide so that the target can pass by egress openings located at the vertices in a bidirectional, random fashion.