Physical Brick Models Bridge Hands-On and Virtual Reality Gaming

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Solution Overview

Problem

There is a need to bridge the gap between pre-internet legacy games and digital gaming worlds, particularly for future generations who experience both physical and digital realities, to create an integrated gaming experience.

Innovation Solution

The integration of physical reality and digital reality in a single gamified application, where a toy-sized construction built with physical bricks serves as the core of a digital gaming environment, blending real and fictive worlds through virtual reality technology assisted by AI.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If physical construction toys (e.g., LEGO) are used for play, then hands-on creativity and physical dexterity are improved, but engagement with digital skills and modern gaming experiences deteriorates

Engineering Contradiction:
Improvehands-on creativityVSAvoiddigital skill engagement
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent merges physical construction toys with digital gaming experiences by enabling digital games to be played on custom-built physical structures. The physical toy serves as both a construction object and a digital gaming platform, allowing children to transition seamlessly between physical building and digital gameplay, thus combining hands-on creativity with digital skill engagement in a unified system.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If digital gaming is used for entertainment, then engagement with modern technology and digital skills is improved, but physical construction skills and tactile creativity deteriorate

Engineering Contradiction:
Improvedigital skill engagementVSAvoidphysical construction skills
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent applies preliminary action by requiring children to physically construct the gaming platform before engaging with digital games. This sequence ensures that physical construction skills are developed first, creating a foundation for subsequent digital gameplay. The physical building activity is performed in advance as a prerequisite for accessing the digital gaming experience.

Inventive Principle:
Principle #10Preliminary action

3Ease of manufacture

If separate physical and digital gaming experiences are provided, then each can be optimized independently, but the overall engagement and learning outcomes for integrated reality generation deteriorate

Engineering Contradiction:
Improvegame optimizationVSAvoidlearning outcomes
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent makes the physical construction toy universal by enabling it to serve multiple functions: it can be used for traditional physical play, customized to play specific digital games, and adapted to different gaming experiences. This multi-functionality allows a single physical object to support various digital games and learning activities, optimizing both game variety and learning outcomes without requiring separate systems for each experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12343636B2Integrated reality gamified applications
Publication Date: 2025.07.01 BAKALASH REUVEN
  • US12343636B2 patent drawing
  • US12343636B2 patent drawing
  • US12343636B2 patent drawing

AI summary

The present invention integrates physical reality and virtual reality in a single gamified application. In physical reality the player constructs a three-dimensional toy structured model of interlocking plastic-brick components, serving as a physical prototype for the environment in a virtual reality stage. In the virtual reality stage a photo-realistic exterior and interior comprise a virtual reality playground for the gamified application.