Physical-Constraint Avatar Rendering for Realistic Augmented Reality

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing augmented reality environments struggle to realistically render avatar representations in diverse physical locations due to the absence of effective methods for integrating physical constraints, leading to unrealistic or obstructed renderings.

Innovation Solution

A method and system that utilize SLAM and computer vision techniques to identify physical objects, combined with artificial neural networks (ANNs) and convolutional neural networks (CNNs) to determine physical constraints, enabling the rendering of avatars in accordance with the presence and layout of objects, ensuring realistic interactions across different locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If avatar representations are rendered in augmented reality environments without considering physical constraints, then the rendering process is simple and fast, but the avatars appear unrealistic or obstructed when physical objects are present

Engineering Contradiction:
Improverealism of avatar renderingVSAvoidcomplexity of physical constraint integration
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by scanning the physical environment before avatar rendering to identify objects and determine physical constraints. This advance preparation allows the avatar rendering to be guided by pre-acquired spatial information about the environment, ensuring realistic positioning without obstructing physical objects.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary layer between the avatar rendering system and the physical environment. This intermediary consists of the physical constraint determination module that mediates by analyzing the relationship between avatars and physical objects, using this information to adjust avatar positioning and orientation to maintain realism.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If the system scans and analyzes the physical environment to determine constraints, then avatar positioning becomes realistic, but the system complexity and processing time increase

Engineering Contradiction:
Improveprecision of avatar positioningVSAvoidcomplexity of environment analysis system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The environment analysis system is segmented into distinct functional modules: a scanning module to capture physical environment data, a constraint determination module to analyze object relationships, and a rendering module to position avatars. This segmentation allows each module to specialize in specific tasks, improving precision while managing overall system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If physical constraints are integrated into avatar rendering, then interactions become sensible and realistic, but the rendering process becomes more complex and slower

Engineering Contradiction:
Improveadaptability of avatar to physical environmentVSAvoidrendering speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system implements dynamic adaptability by continuously adjusting avatar positioning and orientation based on real-time detection of physical constraints. The rendering process dynamically responds to the physical environment rather than using fixed templates, allowing avatars to adapt their poses and positions to avoid obstacles and interact sensibly with the surroundings.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250276242A1Method and system
Publication Date: 2025.09.04 SONY COMP ENTERTAINMENT EURO LTD
  • US20250276242A1 patent drawing
  • US20250276242A1 patent drawing
  • US20250276242A1 patent drawing

AI summary

A method and system is disclosed which enables avatars to be rendered in a realistic manner at different physical locations.