Physical Figure Progress Display System

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Solution Overview

Problem

Current systems fail to effectively present user progress in virtual spaces on physical figures, which can motivate users to advance in both virtual and real-world environments by reflecting real-world experiences and achievements.

Innovation Solution

A system comprising processors and modules (space, user, and character representation) that determine user progress based on real-world experiences and present it on physical figures through various media like graphical art, audio, and text, encouraging user growth by linking virtual and real-world objectives and rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If user progress is presented only on virtual screens, then digital information is easily updated, but user motivation and engagement are insufficient

Engineering Contradiction:
Improveuser motivationVSAvoidreal-world experience reflection
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates physical copies of virtual character representations through action figures and dolls that display user progress. The physical figures replicate virtual character attributes (clothing, accessories, pose) and transfer them to tangible objects that users can hold and display, bridging the gap between digital and physical motivation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces physical action figures as intermediaries between the virtual game environment and the user's real-world experience. These figures serve as mediators that translate digital progress into tangible form, allowing users to physically connect with their virtual achievements and enhancing motivational impact.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If physical figures are used to display user progress, then user motivation is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system is divided into distinct modules: a virtual space module for game operations, a progress tracking module for data collection, and a physical figure module for display. This segmentation allows each component to function independently, reducing overall system complexity while maintaining enhanced user engagement capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The physical action figures are designed to serve multiple functions: they display virtual character appearance, show progress indicators, and can be collected as physical trophies. This multi-functionality reduces the need for separate systems for each purpose, simplifying the overall architecture while maximizing motivational impact.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If real-world experiences are tracked and presented, then holistic user development is promoted, but measurement and tracking difficulty increases

Engineering Contradiction:
Improveuser development trackingVSAvoidreal-world experience measurement
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback loops where real-world user activities (physical exercise, social interactions, learning) are detected, converted into progress metrics, and displayed on both virtual interfaces and physical figures. This continuous feedback mechanism makes complex real-world measurement manageable by providing immediate, tangible results that users can observe and respond to.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10176544B2System and method for presenting user progress on physical figures
Publication Date: 2019.01.08 INTELLIFECT
  • US10176544B2 patent drawing
  • US10176544B2 patent drawing
  • US10176544B2 patent drawing

AI summary

A system, method, and a physical figure for presenting user progress in a virtual space are disclosed. The presented user progress may indicate user advancements in the virtual space and/or user development in the real-world. Based on information indicating such user progress, character representation may be determined to reflect the user progress for presentation on the physical figure. In some implementations, specific location(s) on the physical figure may be determined for presenting specific aspect(s) of user progress in the virtual space. The physical figure may receive the determined character representation information and present the character represent on one or more screens thereon.