Physical-Marker AR Content Rendering for Real-Time Collaboration
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Solution Overview
Problem
Existing augmented reality systems lack the ability to render and interact with three-dimensional virtual content objects in a realistic and collaborative manner, limiting user engagement and functionality.
Innovation Solution
A system and method for rendering virtual content objects in an augmented reality environment using a physical marker, enabling three-dimensional virtual images of objects that can be manipulated and shared among users, with features like real-time interaction, collaborative editing, and integration with real-world views.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual content objects are rendered in augmented reality environment, then user engagement and functionality are enhanced, but system complexity increases
Solution Approach 1:
A server acts as an intermediary between multiple users and the augmented reality system. The server stores virtual content objects, manages user interactions, and coordinates collaborative editing, thereby distributing system complexity away from individual user devices while enabling enhanced user engagement and collaborative functionality.
2Adaptability or versatility
If multiple users interact with virtual content simultaneously, then collaborative functionality is enabled, but coordination complexity increases
Solution Approach 1:
The system implements feedback mechanisms where the server continuously monitors user interactions with virtual content objects and provides real-time updates to all connected users. This feedback loop enables multiple users to collaborate simultaneously on the same virtual content, coordinating their actions through the server without requiring complex peer-to-peer synchronization.
3Ease of operation
If virtual content objects are made manipulable in real-time, then interactivity is improved, but processing requirements increase
Solution Approach 1:
Virtual content objects are pre-loaded and stored on the server in a ready-to-use state. When users access these objects, the server retrieves and transmits them to user devices, eliminating the need for complex real-time generation or rendering calculations on individual devices. This preliminary preparation enables smooth real-time manipulation while reducing processing requirements during user interaction.
Data Source
AI summary
Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.


