Physical Media Objects for Adaptive Media Playback Control

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Solution Overview

Problem

Media players offer limited user interaction and linear playback, failing to adapt to user preferences, and RFID/NFC systems have restricted communication ranges and limited data transmission capabilities.

Innovation Solution

A system that uses physical media objects with embedded position sensors on a substrate, allowing users to control media playback by arranging and interacting with these objects, which communicate with a compute device to select and play media based on proximity and user input, leveraging RFID/NFC technology for data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional media players are used for playback, then the playback function is provided, but user interaction capability is limited and playback is linear without adaptability

Engineering Contradiction:
Improveadaptability to user interactionsVSAvoiduser control capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Physical media objects serve as intermediaries between the user and the media playback system. These objects contain RFID tags that communicate with the media player, translating physical manipulation of objects into digital control commands. This intermediary layer enables natural, intuitive user interaction while maintaining system automation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Traditional mechanical or button-based control interfaces are replaced with RFID-based wireless communication. Physical media objects with embedded RFID tags enable contactless interaction, where the act of placing or moving objects replaces manual button pressing or menu navigation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If RFID/NFC technology is used for data transmission, then data communication capability is provided, but communication range is limited

Engineering Contradiction:
Improvedata transmission capabilityVSAvoidcommunication range
Core Design Contradiction:
Loss of informationVSLength of stationary object

Solution Approach 1:

The system divides the interaction space into discrete zones marked by physical media objects placed on a substrate. Each object represents a specific interaction point or command, allowing the system to function effectively within limited RFID communication ranges by distributing multiple localized interaction points across the substrate surface.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from linear or point-based interaction to two-dimensional spatial arrangement on a substrate. Users can place multiple media objects in different positions and orientations, creating a rich interaction space that compensates for limited communication range through spatial diversity rather than extending radio range.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables dynamic and adaptive media playback experiences, enhancing user interaction and media selection based on object arrangement and user input, while utilizing RFID/NFC for effective data communication, thereby overcoming limitations in existing media player and RFID/NFC systems.

Implementation Method 1

Radio Frequency Identification (RFID) and Near Field Communications (NFC) are technologies frequently used to transmit data from data tags (e.g., RFID tags or NFC tags) to a reader device

Methodology Applied
Scientific EffectRFID (Radio Frequency Identification): Electromagnetic Induction

Implementation Method 2

Radio Frequency Identification (RFID) and Near Field Communications (NFC) are technologies frequently used to transmit data from data tags

Methodology Applied
Scientific EffectNFC (Near Field Communication): Electromagnetic Induction

Data Source

PatentUS11153528B2Technologies for structured media playback
Publication Date: 2021.10.19 INTEL CORP
  • US11153528B2 patent drawing
  • US11153528B2 patent drawing
  • US11153528B2 patent drawing

AI summary

Technologies for structured media playback include one or more physical media objects, which may be placed on a substrate including a matrix of position sensor tags. Each of the physical media objects is configured to sense one or more position sensor tags and transmit tag information received from the sensed position sensor tags to a compute device. The compute device determines a cast of physical media objects present on the substrate based on the received tag information and selects media for playback based on the determined cast. In some embodiments, the compute device may select the index of the media at which to initiate playback based on the determined cast or collection of physical media objects.