Synchronizing Physical Object Motion with Virtual Content via Image Recognition
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Solution Overview
Problem
Current augmented reality systems fail to seamlessly synchronize real-world motion of physical objects with virtual content, often requiring complex devices or specific locations, making them inaccessible for easy use, especially in children's play contexts.
Innovation Solution
A system that uses image-based recognition and network connections to synchronize the motion of physical objects with virtual content, allowing for interactive experiences in various environments through a computing platform, servers, and physical objects equipped with sensors and communication devices, enabling seamless interaction between real and virtual worlds.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If complex devices or specific locations are used to synchronize real-world motion with virtual content, then synchronization accuracy is improved, but device complexity and accessibility deteriorate
Solution Approach 1:
The patent replaces complex mechanical synchronization systems with vision-based detection and software-based tracking. The computing platform uses image sensors to detect physical objects and computer vision algorithms to track their motion, then synchronizes virtual content accordingly through software processing rather than mechanical linkages.
Solution Approach 2:
The patent introduces a computing platform as an intermediary that mediates between the physical world (detected through image sensors) and the virtual content (rendered on display). This intermediary processes image data, tracks object motion, and coordinates virtual content presentation to achieve synchronization without requiring direct complex coupling between physical and virtual systems.
2Measurement precision
If complex devices or specific locations are used to synchronize real-world motion with virtual content, then synchronization accuracy is improved, but ease of operation deteriorates
Solution Approach 1:
The system enables physical objects to serve themselves in the synchronization process. The image sensors automatically detect and track the physical objects, and the computing platform autonomously synchronizes virtual content with the detected motion without requiring manual configuration or user intervention, making the system easy to operate.
Solution Approach 2:
The computing platform performs multiple functions: it detects physical objects through image sensors, tracks their motion, processes the visual data, and renders synchronized virtual content. This multi-functional approach eliminates the need for specialized devices for each function, improving ease of operation while maintaining synchronization accuracy.
3Ease of operation
If image-based recognition and network connections are used to synchronize motion with virtual content, then accessibility and ease of operation are improved, but measurement precision may deteriorate
Solution Approach 1:
The patent replaces precision mechanical encoders or motion sensors with vision-based motion detection. The image sensors capture visual information about physical object motion, and computer vision algorithms process this data to determine motion characteristics, achieving adequate precision through optical rather than mechanical means.
Solution Approach 2:
The system changes the parameter domain for motion detection from mechanical position/velocity measurements to visual parameters such as pixel coordinates, image features, and optical flow. This parameter transformation enables easier operation with common devices while maintaining sufficient precision through advanced image processing techniques.
Data Source
AI summary
This disclosure presents systems and methods to synchronize real-world motion of physical objects with presentation of virtual content. Individual physical objects may be detected and/or identified based on image information defining one or more images of a real-world environment. Individual network connections may be established between individual computing platforms and individual physical objects. A network connection may facilitate a synchronization of a presentation of virtual content on a computing platform with motion of one or more physical objects in the real-world environment.


