Physical Render Device for Immersive VR

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Solution Overview

Problem

Current virtual reality systems lack a fully immersive experience, as they primarily rely on graphical representations and fail to provide a physical interaction with a three-dimensional world space, limiting the depth of user engagement and sensory involvement.

Innovation Solution

A system that includes a physical render device capable of generating a 3D world space, allowing users to interact physically and experience mechanical motion, coupled with a bridge utility to synchronize this physical environment with a graphical virtual reality, creating a bidirectional exchange of data for a comprehensive immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If virtual reality systems rely primarily on graphical representations, then visual immersion is provided, but physical interaction capability is limited

Engineering Contradiction:
Improvevisual immersionVSAvoidphysical interaction capability
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent combines graphical virtual reality systems with physical rendering devices to create a unified system that provides both visual and physical immersion. The physical render device generates tangible 3D objects that correspond to virtual objects, merging the digital and physical domains to enable comprehensive interaction.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The physical render device acts as an intermediary between the virtual reality system and the user's physical senses. It translates virtual object properties into tangible physical representations, mediating the interaction between the digital environment and physical user engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a physical render device generates a 3D world space, then physical interaction is enabled, but system complexity increases

Engineering Contradiction:
Improvephysical interactionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The physical render device is designed to perform multiple functions: generating 3D objects, synchronizing with virtual reality systems, and providing haptic feedback. This multi-functionality reduces the need for separate specialized devices, thereby managing system complexity while enabling comprehensive physical interaction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system is segmented into distinct functional modules: the virtual reality system, the physical render device, and the synchronization interface. This modular segmentation allows each component to be optimized independently while maintaining overall system manageability and reduced complexity.

Inventive Principle:
Principle #1Segmentation

3Reliability

If physical and graphical 3D world spaces are synchronized, then immersive experience is enhanced, but data processing requirements increase

Engineering Contradiction:
Improveimmersive experienceVSAvoiddata processing energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The synchronization between physical and graphical 3D world spaces operates continuously, maintaining real-time correspondence between virtual and physical objects. This continuous synchronization ensures consistent immersive experience while optimizing data processing to occur only when state changes occur, reducing unnecessary energy consumption.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system implements bidirectional feedback loops where changes in the virtual 3D space are reflected in the physical space and vice versa. This feedback mechanism ensures data consistency and enhances immersion while processing only relevant state changes, minimizing redundant data processing and energy use.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230377275A1System for Immersive Physical and Graphical Virtual Reality
Publication Date: 2023.11.23 BROADWAY JANET
  • US20230377275A1 patent drawing
  • US20230377275A1 patent drawing
  • US20230377275A1 patent drawing

AI summary

A system for immersive physical and graphical virtual reality includes a physical render device internal to the system configured as means for providing a physical 3D world space for a user of the physical render device, an external system configured as a means for providing a graphical 3D world space for a user of the system for immersive physical and graphical virtual reality, and a bridge configured for communicatively coupling the physical render device and the external system for generating a graphical 3D world space, wherein a communicatively coupled internal physical render device for generating 3D world space and external system for generating a graphical 3D world space exchange and synchronize the members of 3D technology providing for 3D motion and 3D interactions within and about a 3D world space world spaces and graphical 3D world spaces such that a user is physically engaged with the physical render device configured as a physical 3D world space providing immersive physical virtual reality.