Physical Render Device for Immersive VR
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Solution Overview
Problem
Current virtual reality systems lack a fully immersive experience, as they primarily rely on graphical representations and fail to provide a physical interaction with a three-dimensional world space, limiting the depth of user engagement and sensory involvement.
Innovation Solution
A system that includes a physical render device capable of generating a 3D world space, allowing users to interact physically and experience mechanical motion, coupled with a bridge utility to synchronize this physical environment with a graphical virtual reality, creating a bidirectional exchange of data for a comprehensive immersive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If virtual reality systems rely primarily on graphical representations, then visual immersion is provided, but physical interaction capability is limited
Solution Approach 1:
The patent combines graphical virtual reality systems with physical rendering devices to create a unified system that provides both visual and physical immersion. The physical render device generates tangible 3D objects that correspond to virtual objects, merging the digital and physical domains to enable comprehensive interaction.
Solution Approach 2:
The physical render device acts as an intermediary between the virtual reality system and the user's physical senses. It translates virtual object properties into tangible physical representations, mediating the interaction between the digital environment and physical user engagement.
2Ease of operation
If a physical render device generates a 3D world space, then physical interaction is enabled, but system complexity increases
Solution Approach 1:
The physical render device is designed to perform multiple functions: generating 3D objects, synchronizing with virtual reality systems, and providing haptic feedback. This multi-functionality reduces the need for separate specialized devices, thereby managing system complexity while enabling comprehensive physical interaction.
Solution Approach 2:
The system is segmented into distinct functional modules: the virtual reality system, the physical render device, and the synchronization interface. This modular segmentation allows each component to be optimized independently while maintaining overall system manageability and reduced complexity.
3Reliability
If physical and graphical 3D world spaces are synchronized, then immersive experience is enhanced, but data processing requirements increase
Solution Approach 1:
The synchronization between physical and graphical 3D world spaces operates continuously, maintaining real-time correspondence between virtual and physical objects. This continuous synchronization ensures consistent immersive experience while optimizing data processing to occur only when state changes occur, reducing unnecessary energy consumption.
Solution Approach 2:
The system implements bidirectional feedback loops where changes in the virtual 3D space are reflected in the physical space and vice versa. This feedback mechanism ensures data consistency and enhances immersion while processing only relevant state changes, minimizing redundant data processing and energy use.
Data Source
AI summary
A system for immersive physical and graphical virtual reality includes a physical render device internal to the system configured as means for providing a physical 3D world space for a user of the physical render device, an external system configured as a means for providing a graphical 3D world space for a user of the system for immersive physical and graphical virtual reality, and a bridge configured for communicatively coupling the physical render device and the external system for generating a graphical 3D world space, wherein a communicatively coupled internal physical render device for generating 3D world space and external system for generating a graphical 3D world space exchange and synchronize the members of 3D technology providing for 3D motion and 3D interactions within and about a 3D world space world spaces and graphical 3D world spaces such that a user is physically engaged with the physical render device configured as a physical 3D world space providing immersive physical virtual reality.


