Physical-Virtual Interface Collaboration Controller
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Solution Overview
Problem
Existing computing systems lack effective methods for seamlessly collaborating between physical and virtual interfaces, particularly in immersive environments where real-time interaction between human users and virtual characters is desired.
Innovation Solution
A method and system for collaborating physical-virtual interfaces, which involves transmitting digital content to immersive devices, receiving input data from interactive devices, determining action or appearance states for human-inhabited characters, and synchronizing the display of this data across both interactive and immersive devices based on points and time values.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If digital content is transmitted to immersive devices for virtual environment display, then users receive immersive and interactive experiences, but synchronization between physical and virtual interfaces becomes complex
Solution Approach 1:
The system introduces a collaboration controller as an intermediary component that mediates between interactive devices and immersive devices. This controller receives input data from interactive devices, determines appropriate action or appearance states for virtual characters, and transmits these states to immersive devices for display, thereby managing the complexity of synchronizing multiple interfaces.
Solution Approach 2:
The system segments the collaboration functionality into distinct modular components: input data reception modules, state determination modules (for action states and appearance states), and transmission modules. This segmentation allows each component to handle specific tasks independently, reducing overall system complexity while maintaining immersive interaction capabilities.
2Adaptability or versatility
If real-time interaction between users and virtual characters is implemented, then emotionally complex interactions are enabled, but processing and synchronization time increases
Solution Approach 1:
The system performs preliminary actions by pre-determining action states and appearance states for virtual characters based on received input data. By preparing these states in advance before transmission to immersive devices, the system reduces real-time processing delays while maintaining emotionally complex and realistic interactions.
3Ease of operation
If content markup from multiple interactive devices is synchronized, then collaborative editing is improved, but data processing complexity increases
Solution Approach 1:
The system creates and manages copies of content markup data from multiple interactive devices, transmitting these copies to immersive devices for display in the virtual environment. This copying mechanism enables collaborative editing where multiple users can work simultaneously on the same content without requiring complex real-time data merging, thereby simplifying the synchronization process.
Data Source
AI summary
Aspects of systems and methods for collaborating physical-virtual interfaces are disclosed. In an example, a method may include transmitting digital content to display in a virtual environment that includes one or more human inhabited characters, the digital content corresponding to content displayed on one or more interactive devices. The method may also include receiving first input data representing content markup of the digital content from a first user of the first interactive device. The method may also include determining an action state or an appearance state for a human inhabited character in response to the first data. The method may also include transmitting the first input data to display in the virtual environment and transmitting the human inhabited character to display in the virtual environment according to the action state or the appearance state.


