Visual Physics Controller Nodes for 3D Simulation Scripting

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Solution Overview

Problem

Current AR platforms require substantial programming effort and deep understanding of physics and software development for realistic physics simulations, limiting designers with limited coding expertise, and lack flexibility and customization for complex physics interactions, leading to inefficient development cycles.

Innovation Solution

An advanced physics controller node system integrated into a visual scripting environment, including acceleration, collision detection, and collision information node, which are used to simulate realistic physics simulations, including acceleration, collision detection, and force application, requires extensive programming knowledge, thereby limiting the ability of creators to bring their visions to life.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional physics engines and scripting languages are used for realistic physics simulations, then simulation accuracy is improved, but programming complexity and development time increase substantially

Engineering Contradiction:
Improvephysics simulation accuracyVSAvoidprogramming complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a visual scripting system as an intermediary layer between the user and the physics engine. This visual interface acts as a mediator that translates simple drag-and-drop operations into complex physics simulations, eliminating the need for users to write programming code while maintaining access to sophisticated physics capabilities through node-based workflows

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the traditional text-based programming mechanical system with a visual node-based system. Instead of requiring users to write and debug code, the system uses visual connections and configuration parameters to define physics behaviors, substituting the coding process with a more accessible visual programming approach

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If traditional physics engines require extensive programming knowledge, then customization capability is limited, but implementation simplicity is improved for basic functions

Engineering Contradiction:
Improvecustomization capabilityVSAvoidease of use
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the physics simulation system into modular nodes that can be independently configured and connected. Each node represents a specific physics function (e.g., force application, collision detection, material properties), allowing users to build customized simulations by selecting and connecting relevant nodes without needing to understand the underlying complex programming structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a dynamic node-based system where the physics simulation can be easily reconfigured by adding, removing, or modifying nodes at runtime. This dynamic architecture allows users to adapt and customize physics behaviors for different scenarios without rewriting code, simply by rearranging the visual node connections and adjusting parameters

Inventive Principle:
Principle #15Dynamics

3Reliability

If realistic physics simulations are implemented using traditional methods, then simulation fidelity is improved, but development cycle time increases

Engineering Contradiction:
Improvesimulation fidelityVSAvoiddevelopment cycle time
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent provides pre-configured physics nodes and templates that contain commonly used physics behaviors already set up and optimized. Users can start with these pre-prepared building blocks and modify them as needed, rather than building physics simulations from scratch, significantly reducing development time while maintaining simulation fidelity

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables users to copy and reuse physics node configurations across different projects and scenarios. Once a physics setup is created and validated, it can be replicated and adapted for similar applications, eliminating the need to re implement physics simulations and accelerating the development process

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250384635A1Creating physics-based content
Publication Date: 2025.12.18 LEMON INC(GB)
  • US20250384635A1 patent drawing
  • US20250384635A1 patent drawing
  • US20250384635A1 patent drawing

AI summary

The present disclosure describes techniques for creating physics-based content. A set of physics controller nodes is established. The set of physics controller nodes are configured to refine physics simulations in a three-dimensional (3D) environment. User interfaces configured to implement visual scripting based on the set of physics controller nodes are presented. The physics simulations are customized and optimized utilizing the set of physics controller nodes based on user input received via the user interfaces. Content is created based on the customized and optimized physics simulations.