Physics-Engine Input Control for Accurate Object Direction
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Solution Overview
Problem
Controlling the movement of objects in physical or digital environments using current computing devices is challenging, often requiring trial-and-error, wasting time and computing resources.
Innovation Solution
A mechanism that detects user input on a computing device, analyzes initial conditions such as X-component, Y-component, duration, and vector, and communicates these conditions to a physics engine to accurately represent and control the object's movement, reducing the need for multiple attempts.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If trial-and-error method is used to control object movement, then user can adjust parameters manually, but time and computing resources are wasted
Solution Approach 1:
The system performs preliminary calculation of the object's trajectory and target location before execution. The physics engine computes the expected movement path, landing position, and required parameters in advance, allowing the controller to send precise commands without requiring multiple trial-and-error attempts by the user.
2Ease of operation
If trial-and-error method is used to control object movement, then user can adjust parameters manually, but computing resources are wasted
Solution Approach 1:
The physics engine performs preliminary computation of trajectories, forces, and target locations before actual execution. This pre-calculation eliminates the need for repeated computational attempts, significantly improving computing resource efficiency while maintaining ease of operation through automated parameter determination.
Solution Approach 2:
The system incorporates feedback mechanisms where the controller receives information about the object's current state and adjusts parameters accordingly. This feedback loop allows for precise control without requiring multiple trial-and-error cycles, optimizing both ease of operation and computing resource utilization.
3Measurement precision
If physics engine is used to represent object, then movement accuracy is improved, but device complexity increases
Solution Approach 1:
The physics engine serves as an intermediary component between the user input and the object control system. It mediates the complex calculations of trajectories, forces, and movements, providing accurate representation while encapsulating the complexity within a dedicated module that simplifies the overall system architecture.
Solution Approach 2:
The physics engine is designed as a multi-functional component that handles various tasks including trajectory calculation, force simulation, target location determination, and parameter optimization. This universality reduces the need for multiple separate systems, thereby improving accuracy while managing device complexity through consolidation.
Data Source
AI summary
A computing device is disclosed that includes an input component, a wireless communication module, a processor and a memory in communication with input component and the wireless communication module wherein the processor is configured to execute instructions for an application stored in the memory. The application includes stored instructions executable to detect a first input received by the input component, wherein the first input corresponds to a user movement, and determine at least one initial condition based on the detected first input. The application further includes stored instructions executable to communicate the at least one initial condition to a physics engine configured to reflect an object controlled by the input component, and determine a target location for the object based on an output provided by the physics engine.


