Physics-Based Gaming Device with Crane and Pinball Mechanics

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Solution Overview

Problem

Traditional electronic gaming devices lack innovative gameplay mechanics, relying on static symbol combinations and linear paylines, which fail to enhance player engagement and experience.

Innovation Solution

Integration of physics-based functionalities, such as crane and pinball games, into both base and bonus games, utilizing multi-media streams, input devices, and player preference data to create dynamic and interactive gaming experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional electronic gaming devices use static symbol combinations and linear paylines, then the device structure remains simple, but player engagement and experience are not enhanced

Engineering Contradiction:
Improvegameplay mechanicsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces physics-based dynamics into the gaming device by implementing crane mechanisms with movable components, pinball-like bouncing balls, and rotating reels that respond to player inputs in real-time. These dynamic elements replace static symbol displays, creating immersive gameplay experiences while maintaining manageable device complexity through modular implementation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent merges traditional slot machine elements with physics-based mini-games by integrating crane mechanisms, pinball elements, and bonus games into a unified gaming system. This combination allows the device to offer diverse gameplay mechanics (crane lifting, pinball bouncing, reel spinning) while sharing common hardware and software platforms, thereby enhancing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If physics-based functionalities are integrated into base and bonus games, then player engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveinteractive gameplayVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements multi-functional game components that serve multiple purposes: the crane mechanism not only lifts prizes but also functions as a visual indicator for bonus game triggers; the pinball bouncing balls serve both as gameplay elements and as triggers for various game events. This multi-functionality reduces the need for separate dedicated components, thereby managing device complexity while enhancing interactive gameplay versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces intermediary elements such as bouncing balls that mediate between player inputs and game outcomes. These intermediaries add layers of interaction and unpredictability, enhancing player engagement, while the underlying system manages complexity by processing these intermediary actions through standardized event handlers and physics engines.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multi-media streams and player preference data are utilized, then personalized experiences are created, but data processing requirements increase

Engineering Contradiction:
ImprovepersonalizationVSAvoiddata processing
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent implements partial personalization by selectively applying player preference data to specific game parameters such as crane movement speed, pinball bounce intensity, or bonus game frequency, rather than processing all possible personalization options. This selective approach creates meaningful personalized experiences while managing data processing requirements and energy consumption at acceptable levels.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8864563B2Electronic gaming device with physics-based gaming functionality
Publication Date: 2014.10.21 AGS LLC
  • US8864563B2 patent drawing
  • US8864563B2 patent drawing
  • US8864563B2 patent drawing

AI summary

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more objects in a physics-based game. The systems and methods may determine one or more payouts based on the one or more objects. The systems and methods may display one or more presentations based on the one or more objects.