Physics-Based Object Simulation for Realistic Neural Network Training

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Solution Overview

Problem

Generating realistic training data for neural networks to detect and classify objects is resource-intensive and time-consuming, often requiring significant human intervention, and artificially generated data may lack realism, affecting the network's inferencing accuracy.

Innovation Solution

Utilizing a simulator that applies physics-based simulations to generate realistic training data by rendering 3D models of objects in various orientations and environments, incorporating real-world effects like gravity, friction, and lighting, to create photo-realistic images with randomized configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-world data collection is used to generate training data, then the realism of training data is improved, but resource consumption and time requirements increase significantly

Engineering Contradiction:
Improverealism of training dataVSAvoiddata generation efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent uses 3D models as digital copies of real objects to generate training data. Instead of collecting images of physical objects in the real world, the system creates virtual copies through 3D modeling and renders them in simulated environments, thereby maintaining realism while eliminating the need for resource-intensive physical data collection

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a simulator as an intermediary between the 3D models and the final training data. The simulator applies physics-based rendering, lighting, and environmental effects to generate photorealistic images without requiring actual physical objects, thus resolving the contradiction between realism and efficiency

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If human intervention is used to label training data, then data quality is improved, but time consumption and resource requirements increase

Engineering Contradiction:
Improvedata labeling accuracyVSAvoiddata preparation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system enables self-service data labeling by automatically generating ground truth information during the rendering process. The simulator inherently knows the precise position, orientation, and identity of each object in the scene, eliminating the need for manual annotation while maintaining high labeling accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent performs data labeling in advance during the training data generation phase. By embedding metadata and ground truth information directly into the training dataset during automated rendering, the system eliminates the need for subsequent manual labeling steps

Inventive Principle:
Principle #10Preliminary action

3Productivity

If artificially generated training data is used, then resource consumption is reduced, but realism and inferencing accuracy deteriorate

Engineering Contradiction:
Improvedata generation efficiencyVSAvoidinferencing accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent employs physics-based rendering with adjustable parameters for lighting, materials, shadows, and camera properties. By carefully tuning these parameters to match real-world conditions, the system generates artificially created images that maintain photorealistic quality and high inferencing accuracy

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system uses photogrammetry and 3D scanning to create accurate digital copies of real objects, preserving their geometric and textural properties. These faithful replicas, when rendered with appropriate lighting and environmental settings, maintain the realism needed for accurate neural network training

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12462074B2Object simulation using real-world environments
Publication Date: 2025.11.04 NVIDIA CORP
  • US12462074B2 patent drawing
  • US12462074B2 patent drawing
  • US12462074B2 patent drawing

AI summary

Systems and methods disclosed relate to generating training data. In one embodiment, the disclosure relates to systems and methods for generating training data to train a neural network to detect and classify objects. A simulator obtains 3D models of objects, and simulates 3D environments comprising the objects using physics-based simulations. The simulations may include applying real-world physical conditions, such as gravity, friction, and the like on the objects. The system may generate images of the simulations, and use the images to train a neural network to detect and classify the objects from images.