Parallel Physics Simulation Callbacks via Event Queue

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Solution Overview

Problem

Conventional physics engines struggle to efficiently handle callbacks in systems with parallel or asynchronous execution of main applications and simulations, leading to potential errors due to indeterminate states when events occur.

Innovation Solution

A method is implemented where callback procedures are registered and executed across separate computational platforms, with the application thread running on one platform and the simulation thread on another, using shared memory or an event queue to facilitate data transfer and execution of callback results, allowing for asynchronous and parallel operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If physics simulation and main application run in parallel on separate threads, then processing productivity is improved, but callback handling reliability deteriorates due to indeterminate states

Engineering Contradiction:
Improveprocessing productivityVSAvoidcallback handling reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent introduces an event queue as an intermediary mechanism between the simulation thread and application thread. The event queue receives callback events from the simulation thread and delivers them to the application thread in a controlled manner, eliminating direct race conditions and indeterminate states that occur when threads access shared data simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the callback handling process into distinct phases: event generation in the simulation thread, event queuing, and event processing in the application thread. This segmentation isolates the concurrent operations and ensures that each thread operates on its own data without interfering with the other, thereby maintaining reliability while enabling parallel execution.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If callback procedures are executed in parallel threads, then system responsiveness is improved, but error handling complexity increases

Engineering Contradiction:
Improvesystem responsivenessVSAvoiderror handling complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where the simulation thread signals event completion to the event queue, which then notifies the application thread when events are ready for processing. This feedback loop ensures proper synchronization and error handling in parallel execution, allowing the system to maintain responsiveness while managing complexity through structured communication protocols.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7565279B2Callbacks in asynchronous or parallel execution of a physics simulation
Publication Date: 2009.07.21 NVIDIA CORP
  • US7565279B2 patent drawing
  • US7565279B2 patent drawing
  • US7565279B2 patent drawing

AI summary

Embodiments of a callback procedure mechanism and method are disclosed in relation to a system running a physics simulation in parallel with a main application. A main application registers callback procedures in memory shared with the physics simulation in response to data generated by the physics simulation. The callback procedures are executed by the physics simulation with data generated by the physics simulation.