Physiological Data Synchronization for Adaptive Game Feedback
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Solution Overview
Problem
Current games do not utilize physiological responses of users to modify subsequent game events, lacking a mechanism to associate and respond to real-time physiological data for enhanced interactive experiences.
Innovation Solution
A system and method that synchronizes physiological data from biosensors with game events using a common time standard, allowing processors to determine subsequent game events based on user physiological measures, thereby influencing game feedback loops and user engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If games use physiological responses to modify subsequent game events, then user engagement and interactivity are improved, but device complexity and data processing requirements increase
Solution Approach 1:
The patent introduces a synchronization module as an intermediary component that bridges game events and physiological data. This module receives time-stamped data from both sources, correlates them using a common time standard, and feeds processed information to the game engine. By isolating the complex synchronization and correlation logic in a dedicated intermediary module, the main game system remains relatively simple while still achieving sophisticated physiological-responsive gameplay.
Solution Approach 2:
The system is divided into distinct functional modules: a game event generation module, a biosensor data acquisition module, a synchronization and correlation module, and a game modification module. Each module handles specific tasks independently, allowing the system to manage complexity through modular design while maintaining the ability to process physiological data and adjust game events dynamically.
2Adaptability or versatility
If real-time physiological data is processed to determine subsequent game events, then game dynamics and personalization are improved, but data processing time and computational resources increase
Solution Approach 1:
The patent implements pre-processing of physiological data by time-stamping biosensor readings as they are acquired, rather than waiting for complete data sets. This preliminary organization of data with temporal markers allows for efficient real-time correlation with game events, reducing the computational burden during critical gameplay moments and enabling faster determination of subsequent game events.
Solution Approach 2:
The system replaces complex real-time analysis mechanisms with a time-stamp based correlation approach. Instead of continuously analyzing physiological patterns and making complex determinations about user state, the system uses temporal alignment of time-stamped events to trigger pre-defined game responses, significantly reducing computational requirements while maintaining responsiveness.
3Measurement precision
If physiological readings are correlated with game events using time stamps, then accuracy of response determination is improved, but system complexity and synchronization requirements increase
Solution Approach 1:
The patent implements a universal time standard that serves multiple functions simultaneously: it time-stamps game events, time-stamps physiological readings, enables correlation between the two data streams, and provides a common reference frame for the entire system. This single time standard mechanism handles all temporal coordination needs, reducing the requirement for multiple separate synchronization mechanisms while maintaining high correlation accuracy.
Data Source
AI summary
A system and method for synchronizing sensor data and game event data to influence a subsequent game event are described herein including: presenting a first instance of a first game event; associating the first instance of the first game event with a first set of one or more time stamps; receiving readings from one or more biosensors indicating at least one physiological measure of a user; associating at least some of the readings with respective time stamps, wherein the first set of one or more time stamps and the respective time stamps share a common time standard; determining a subsequent game event using a first set of one or more readings; and presenting the subsequent game event.


