Physiological Data Synchronization for Adaptive Game Feedback

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Solution Overview

Problem

Current games do not utilize physiological responses of users to modify subsequent game events, lacking a mechanism to associate and respond to real-time physiological data for enhanced interactive experiences.

Innovation Solution

A system and method that synchronizes physiological data from biosensors with game events using a common time standard, allowing processors to determine subsequent game events based on user physiological measures, thereby influencing game feedback loops and user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games use physiological responses to modify subsequent game events, then user engagement and interactivity are improved, but device complexity and data processing requirements increase

Engineering Contradiction:
Improvegame responsiveness to physiological dataVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a synchronization module as an intermediary component that bridges game events and physiological data. This module receives time-stamped data from both sources, correlates them using a common time standard, and feeds processed information to the game engine. By isolating the complex synchronization and correlation logic in a dedicated intermediary module, the main game system remains relatively simple while still achieving sophisticated physiological-responsive gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system is divided into distinct functional modules: a game event generation module, a biosensor data acquisition module, a synchronization and correlation module, and a game modification module. Each module handles specific tasks independently, allowing the system to manage complexity through modular design while maintaining the ability to process physiological data and adjust game events dynamically.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If real-time physiological data is processed to determine subsequent game events, then game dynamics and personalization are improved, but data processing time and computational resources increase

Engineering Contradiction:
Improvegame event customizationVSAvoiddata processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements pre-processing of physiological data by time-stamping biosensor readings as they are acquired, rather than waiting for complete data sets. This preliminary organization of data with temporal markers allows for efficient real-time correlation with game events, reducing the computational burden during critical gameplay moments and enabling faster determination of subsequent game events.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces complex real-time analysis mechanisms with a time-stamp based correlation approach. Instead of continuously analyzing physiological patterns and making complex determinations about user state, the system uses temporal alignment of time-stamped events to trigger pre-defined game responses, significantly reducing computational requirements while maintaining responsiveness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If physiological readings are correlated with game events using time stamps, then accuracy of response determination is improved, but system complexity and synchronization requirements increase

Engineering Contradiction:
Improveevent-physiology correlation accuracyVSAvoidsynchronization mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements a universal time standard that serves multiple functions simultaneously: it time-stamps game events, time-stamps physiological readings, enables correlation between the two data streams, and provides a common reference frame for the entire system. This single time standard mechanism handles all temporal coordination needs, reducing the requirement for multiple separate synchronization mechanisms while maintaining high correlation accuracy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240342612A1Synchronization of Physiological Data and Game Data to Influence Game Feedback Loops
Publication Date: 2024.10.17 VIRTUAL THERAPEUTICS CORP
  • US20240342612A1 patent drawing
  • US20240342612A1 patent drawing
  • US20240342612A1 patent drawing

AI summary

A system and method for synchronizing sensor data and game event data to influence a subsequent game event are described herein including: presenting a first instance of a first game event; associating the first instance of the first game event with a first set of one or more time stamps; receiving readings from one or more biosensors indicating at least one physiological measure of a user; associating at least some of the readings with respective time stamps, wherein the first set of one or more time stamps and the respective time stamps share a common time standard; determining a subsequent game event using a first set of one or more readings; and presenting the subsequent game event.