Physiological Self-Regulation Challenges in Geospatial Games

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Solution Overview

Problem

Current biofeedback treatments for physiological self-regulation require regular practice and often face adherence issues, limiting the maintenance of achieved gains, and existing games lack integration of physiological self-regulation challenges to enhance engagement and skill development.

Innovation Solution

A method and system that incorporate physiological self-regulation challenges into geospatial scenario games and simulations, using wearable devices to monitor and provide feedback on physiological states, setting goals based on user performance, and rewarding achievements to motivate consistent practice and skill development.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If biofeedback treatment is provided for physiological self-regulation, then therapeutic outcomes are improved, but adherence and regular practice are insufficient leading to loss of gained benefits

Engineering Contradiction:
Improvetherapeutic outcomeVSAvoidadherence to regular practice
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent combines biofeedback therapy with video game gameplay, merging therapeutic exercises with entertainment. The game integrates physiological monitoring and self-regulation challenges into its core mechanics, so that therapeutic practice occurs naturally during gameplay rather than as a separate routine, thereby improving adherence while maintaining therapeutic benefits

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent converts the typical problem of boring or tedious therapy into a beneficial gaming experience. By transforming the monotonous nature of regular biofeedback practice into an engaging game with challenges, rewards, and progression systems, the therapy becomes enjoyable and motivating, turning the harm of poor adherence into the benefit of sustained engagement

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

2Adaptability or versatility

If video games are made more challenging by adding physiological self-regulation skills, then engagement and entertainment value are improved, but game complexity increases

Engineering Contradiction:
ImproveengagementVSAvoidgame design
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the video game system multi-functional by integrating both entertainment and therapeutic functions into a single platform. The game simultaneously provides gameplay entertainment and physiological self-regulation training, allowing one system to serve multiple purposes and reducing the need for separate therapy equipment while maintaining engagement

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements dynamic difficulty adjustment where physiological self-regulation challenges are adaptively integrated into gameplay. The complexity of self-regulation requirements adjusts based on player performance and game context, ensuring challenges remain engaging without overwhelming the player, thereby balancing entertainment value with therapeutic effectiveness

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11903719B2Method and system for incorporating physiological self-regulation challenge into geospatial scenario games and/or simulations
Publication Date: 2024.02.20 UNITED STATES OF AMERICA AS REPRESENTED BY THE ADMINISTRATOR NAT AERONAUTICS & SPACE ADMINISTRATION
  • US11903719B2 patent drawing
  • US11903719B2 patent drawing
  • US11903719B2 patent drawing

AI summary

A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.