Picking Control with Multiple Interaction Regions for Virtual Props
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Solution Overview
Problem
In network games with virtual environments, the inefficiency of virtual prop picking and replacement operations leads to increased player control operations and server resource consumption, resulting in high operating pressure on game servers.
Innovation Solution
A method and apparatus that display at least two interaction regions in a picking control, allowing players to use virtual props in corresponding usage manners directly, reducing the number of picking and replacement operations, and optimizing server resource usage by minimizing player control operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional virtual prop picking and replacement operations are used, then players can manage virtual props, but the number of control operations increases and server resource consumption increases
Solution Approach 1:
The patent combines multiple separate operations (picking virtual prop, opening backpack, replacing prop) into a single integrated operation. When players trigger the first interaction region, the system automatically completes the entire sequence of picking and replacing the virtual prop, transforming multiple control operations into one unified action that directly achieves the final result.
Solution Approach 2:
The picking control interface is designed with multiple interaction regions that provide different functions within a single UI element. The first interaction region enables automatic picking and replacement, while the second interaction region allows manual backpack opening, making the interface multi-functional and reducing the need for separate controls for different operations.
2Productivity
If traditional virtual prop picking and replacement operations are used, then players can manage virtual props, but server resource consumption and operating pressure increase
Solution Approach 1:
The system performs preliminary actions by automatically executing the prop replacement process as soon as the player triggers the first interaction region. The server prepares and executes the replacement operation in advance, reducing the need for multiple intermediate service calls and minimizing ongoing server resource consumption during the operation sequence.
Solution Approach 2:
By merging multiple operations into a single triggered action, the system reduces the total number of service requests and communication cycles between client and server. This consolidation decreases the cumulative resource consumption and operating pressure on the server compared to handling each operation (picking, opening, replacing) as separate requests.
Data Source
AI summary
In a method for controlling a virtual object, a picking control that includes at least two interaction regions is displayed. One of the interaction regions corresponds to a usage manner of a virtual prop. In response to an operation performed on a reference interaction region of the at least two interaction regions, the virtual object is controlled to interact with a reference virtual prop in the reference interaction region of the at least two interaction regions. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.


