Picture-in-Picture Live-Streaming Interface for Concurrent Gameplay

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Solution Overview

Problem

Current game live-streaming technologies hinder user operation efficiency as users cannot perform other game operations while watching a live-streaming screen, requiring complex procedures to switch between them.

Innovation Solution

An interaction method that generates a picture-in-picture view of the live-streaming screen within a game interface, allowing users to watch live streams and perform other game operations simultaneously by displaying the live-streaming screen in a smaller region of the game interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the live-streaming screen occupies all or a large portion of the display screen, then the viewing quality is improved, but the user cannot perform other game operations simultaneously

Engineering Contradiction:
Improvelive-streaming screen visibilityVSAvoiduser operation efficiency
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The display screen is segmented into multiple regions: a first region for displaying the game interface and a second region for displaying the live-streaming screen. This spatial segmentation allows both the game interface and live-streaming screen to be visible simultaneously, enabling users to perform game operations while watching the live stream, thus resolving the contradiction between viewing quality and operational convenience.

Inventive Principle:
Principle #1Segmentation

2Productivity

If the user closes the live-streaming screen to perform other game operations, then the game operation efficiency is improved, but the live-streaming viewing is interrupted

Engineering Contradiction:
Improvegame operation efficiencyVSAvoidlive-streaming continuity
Core Design Contradiction:
ProductivityVSDuration of action of stationary object

Solution Approach 1:

By dividing the display into separate regions for game operations and live-streaming playback, the system enables concurrent execution of both activities. Users can efficiently perform game operations in the first region while the live-streaming screen remains continuously visible in the second region, eliminating the need to close or switch away from the live stream.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The live-streaming screen maintains continuous display in the second region throughout game operations, ensuring uninterrupted viewing. The system sustains both the live-streaming playback and game operations simultaneously without requiring the user to switch between applications or close either interface.

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If a picture-in-picture view is created for the live-streaming screen, then concurrent game operations are enabled, but the display layout complexity increases

Engineering Contradiction:
Improveconcurrent operation capabilityVSAvoidinterface layout complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display is divided into clearly defined first and second regions, with the game interface occupying the first region and the live-streaming screen occupying the second region. This segmented layout provides a straightforward, predictable interface structure that is easier to understand and interact with compared to traditional picture-in-picture implementations, thereby reducing perceived complexity while enabling concurrent operations.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20230405478A1Combined system for game live-streaming and gameplay
Publication Date: 2023.12.21 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230405478A1 patent drawing
  • US20230405478A1 patent drawing
  • US20230405478A1 patent drawing

AI summary

An interaction method for game live-streaming includes displaying, on a terminal device, a first game interface of a game application, and, in response to a first trigger operation associated with a live-streaming screen of the game application, generating and displaying a second game interface and a live-streaming screen of the game application. Generating and displaying the second game interface and the live-streaming screen includes creating a picture-in-picture view and adding the picture-in-picture view to a first region of the second game interface, and displaying, on the terminal device, the live-streaming screen in the picture-in-picture view in the first region of the second game interface.