Picture-in-Picture Live-Streaming Interface for Concurrent Gameplay
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current game live-streaming technologies hinder user operation efficiency as users cannot perform other game operations while watching a live-streaming screen, requiring complex procedures to switch between them.
Innovation Solution
An interaction method that generates a picture-in-picture view of the live-streaming screen within a game interface, allowing users to watch live streams and perform other game operations simultaneously by displaying the live-streaming screen in a smaller region of the game interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If the live-streaming screen occupies all or a large portion of the display screen, then the viewing quality is improved, but the user cannot perform other game operations simultaneously
Solution Approach 1:
The display screen is segmented into multiple regions: a first region for displaying the game interface and a second region for displaying the live-streaming screen. This spatial segmentation allows both the game interface and live-streaming screen to be visible simultaneously, enabling users to perform game operations while watching the live stream, thus resolving the contradiction between viewing quality and operational convenience.
2Productivity
If the user closes the live-streaming screen to perform other game operations, then the game operation efficiency is improved, but the live-streaming viewing is interrupted
Solution Approach 1:
By dividing the display into separate regions for game operations and live-streaming playback, the system enables concurrent execution of both activities. Users can efficiently perform game operations in the first region while the live-streaming screen remains continuously visible in the second region, eliminating the need to close or switch away from the live stream.
Solution Approach 2:
The live-streaming screen maintains continuous display in the second region throughout game operations, ensuring uninterrupted viewing. The system sustains both the live-streaming playback and game operations simultaneously without requiring the user to switch between applications or close either interface.
3Ease of operation
If a picture-in-picture view is created for the live-streaming screen, then concurrent game operations are enabled, but the display layout complexity increases
Solution Approach 1:
The display is divided into clearly defined first and second regions, with the game interface occupying the first region and the live-streaming screen occupying the second region. This segmented layout provides a straightforward, predictable interface structure that is easier to understand and interact with compared to traditional picture-in-picture implementations, thereby reducing perceived complexity while enabling concurrent operations.
Data Source
AI summary
An interaction method for game live-streaming includes displaying, on a terminal device, a first game interface of a game application, and, in response to a first trigger operation associated with a live-streaming screen of the game application, generating and displaying a second game interface and a live-streaming screen of the game application. Generating and displaying the second game interface and the live-streaming screen includes creating a picture-in-picture view and adding the picture-in-picture view to a first region of the second game interface, and displaying, on the terminal device, the live-streaming screen in the picture-in-picture view in the first region of the second game interface.


