Graphics Pipeline Debug Probe System for Power-Constrained Handheld Devices

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Solution Overview

Problem

Conventional three-dimensional graphics processors require significant resources and power for processing and memory, making them inefficient for devices with limited power supplies, such as portable devices, and face challenges in effective performance monitoring and debugging.

Innovation Solution

An efficient pipeline debug statistics system and method that includes multiple pipeline stages with probe points, a central statistic component, and a debug control component to gather and direct performance monitoring information, allowing for flexible debugging at various levels and abstraction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Power

If conventional three-dimensional graphics processors are used, then graphics processing capability is achieved, but power consumption and resource requirements increase significantly

Engineering Contradiction:
Improvepower consumptionVSAvoidgraphics processing capability
Core Design Contradiction:
PowerVSProductivity

Solution Approach 1:

The graphics processing system is divided into multiple pipeline stages (vertex processing, primitive assembly, rasterization, fragment processing) with probe points at each stage. This segmentation allows selective monitoring and debugging without requiring full system resources to be active simultaneously, reducing overall power consumption while maintaining processing capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A central statistics component is introduced as an intermediary that collects debugging information from probe points throughout the pipeline. This mediator consolidates monitoring functions in one location, allowing the rest of the pipeline to operate with minimal overhead for debugging operations, thus reducing power consumption while maintaining full graphics processing capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Difficulty of detecting and measuring

If traditional pipeline processing is implemented, then graphics processing is performed, but performance monitoring and debugging become complex and difficult

Engineering Contradiction:
Improveperformance monitoring difficultyVSAvoidpipeline processing complexity
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

Probe points are strategically placed at each pipeline stage to provide feedback information about the state and performance of that stage. This feedback mechanism enables real-time monitoring of vertex processing, primitive assembly, rasterization, and fragment processing stages, making performance detection straightforward despite the complexity of the pipeline itself.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The central statistics component acts as an intermediary that receives information from all probe points and consolidates it into a unified debugging interface. This mediator simplifies the complexity of monitoring multiple pipeline stages by providing a single point of access to all performance data, reducing the difficulty of detecting and measuring pipeline performance.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If extensive pipeline stages are used, then comprehensive graphics processing is achieved, but resource requirements and processing overhead increase

Engineering Contradiction:
Improvegraphics processing throughputVSAvoidmemory resources
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

Debugging and statistics gathering functions are extracted from the main graphics processing pipeline and implemented as separate probe points and a central statistics component. This extraction allows the core pipeline stages to operate with minimal overhead, maintaining high graphics processing throughput while using memory resources only when debugging information is actually being collected.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The debugging system is designed to be dynamic, allowing probe points to be selectively activated or deactivated based on debugging needs. This dynamic approach enables comprehensive graphics processing when debugging is not required, while allowing detailed monitoring when needed, thus optimizing the balance between throughput and resource usage.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9035957B1Pipeline debug statistics system and method
Publication Date: 2015.05.19 NVIDIA CORP
  • US9035957B1 patent drawing
  • US9035957B1 patent drawing
  • US9035957B1 patent drawing

AI summary

An efficient pipeline debug statistics system and method are described. In one embodiment, an efficient pipeline debug is utilized in a graphics processing pipeline of a handheld device. In one embodiment, a pipeline debug statistics system includes a plurality of pipeline stages with probe points, a central statistic component, and a debug control component. The plurality of pipeline stages with probe points perform pipeline operations. The central statistic block gathers information from the probe points. The debug control component directs the gathering of information from the probe points. In one exemplary implementation, debug control component can direct gathering of information at a variety of levels and abstraction.