Pivotable Tabletop Game Controller With Spring-Biased Bumper

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Solution Overview

Problem

Existing tabletop games lack innovative controller designs that enhance player interaction and scoring mechanisms, particularly for competitive games requiring precise ball control and scoring systems.

Innovation Solution

The design incorporates pivotable controllers with spring-biased slide systems and bumpers, end bells that produce a ringing sound upon impact, and a scoring counter, allowing for dynamic gameplay and accurate scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a pivotable controller with slide system and bumper is used, then ball control precision is improved, but device complexity increases

Engineering Contradiction:
Improveball control precisionVSAvoidcontroller structure complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The controller is divided into distinct functional segments: a pivot shaft for rotational movement, a slide system with bumper for lateral ball control, and a base for mounting. This segmentation allows each component to perform its specific function efficiently while maintaining overall precision.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller incorporates dynamic elements including a pivotable base that can rotate about a vertical axis, and a slide system that moves laterally. These dynamic capabilities enable precise ball control through coordinated rotational and lateral movements, resolving the contradiction between precision and complexity.

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If end bells with scoring counter are implemented, then scoring accuracy is improved, but device complexity increases

Engineering Contradiction:
Improvescoring accuracyVSAvoidscoring mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The end bells are equipped with an automatic scoring counter that increments points when the ball strikes the bell. This self-service mechanism automatically tracks and records scores without requiring manual intervention, improving scoring accuracy while minimizing the complexity increase through automated functionality.

Inventive Principle:
Principle #25Self-service

3Speed

If spring-biased slide system is used, then ball response speed is improved, but manufacturing complexity increases

Engineering Contradiction:
Improveball response speedVSAvoidcontroller assembly complexity
Core Design Contradiction:
SpeedVSEase of manufacture

Solution Approach 1:

The slide system is pre-biased with a spring that stores potential energy, ready to rapidly respond to ball contact. This preliminary action ensures immediate ball response when needed, while the spring mechanism is a standard component that simplifies manufacturing compared to more complex actuation systems.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables engaging competitive gameplay by allowing precise ball control and accurate scoring, enhancing player interaction and game dynamics with the use of pivotable controllers and audible scoring mechanisms.

Implementation Method 1

the slide system is spring biased to the resting position

Methodology Applied
Scientific EffectSpring: Spring

Implementation Method 2

end bells that produce a ringing sound upon impact

Methodology Applied
Scientific EffectImpact Force: Impact Force

Data Source

PatentUS20230125772A1Tabletop game
Publication Date: 2023.04.27 MCDONOUGH JOHN
  • US20230125772A1 patent drawing
  • US20230125772A1 patent drawing
  • US20230125772A1 patent drawing

AI summary

A tabletop game includes a first controller mounted to the surface about a first axis such that the first controller is pivotable about the first axis, the first controller comprises a bumper movable transverse to the axis between a resting position and a forward position.