Pivotable Gaming Console Screen for Ergonomic Control
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Solution Overview
Problem
Conventional gaming machines have limited ergonomic design and control flexibility, leading to discomfort during long play sessions and inadequate support for advanced interactive games.
Innovation Solution
A pivotable flat panel display screen with adjustable height and built-in sensors for optimal visibility and comfort, allowing players to control games using hand movements and gestures, with additional features like tactile feedback and adjustable content display.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If the screen is fixed at a narrow angle with brightness enhancement film, then the brightness is sufficient directly in front of the screen, but the field of view is limited and players of different sizes cannot all see the screen optimally
Solution Approach 1:
The patent applies the dynamics principle by making the screen movable and adjustable. The screen can be tilted and positioned at different angles to accommodate players of various sizes and positions, transforming the fixed screen into a dynamic one that adapts to different viewing requirements while maintaining optimal brightness for each player's position.
2Device complexity
If the screen is fixed in position, then the construction is simple, but players playing for hours experience discomfort due to non-optimal screen placement
Solution Approach 1:
The screen is designed to be movable with adjustment mechanisms that allow players to position it optimally for their comfort. This dynamic positioning capability resolves the contradiction by enabling comfort adjustment without requiring completely complex construction, as the movement mechanism is integrated into the screen assembly.
3Device complexity
If conventional fixed controls are used, then the device structure is simple, but flexibility to play advanced interactive games is insufficient
Solution Approach 1:
The patent applies the universality principle by making the screen itself a multi-functional control interface. The screen serves both as a display device and as a control input device through touch capabilities, replacing multiple separate control mechanisms with a single universal interface that supports both traditional and advanced interactive game controls.
Solution Approach 2:
The patent replaces traditional mechanical control elements (buttons, levers) with touch-sensitive screen controls. This substitution allows for more versatile game control while reducing mechanical complexity, as the touch screen can detect various input types (taps, swipes, pressure) without requiring separate mechanical components for each control function.
Data Source
AI summary
A gaming machine has a flat panel display screen that is pivotable over a range of angles to allow the player to tilt the screen to directly face the player. The screen also can be pulled toward the player for maximum comfort. The screen has user interface controls, such as part of a touch screen. The screen contains one or more accelerometers for detecting movement of the screen. The player grips the screen with both hands to control the game via movement of the screen (e.g., shaking, tilting, pushing in, or pulling out) and the touching of the user interface controls. The screen may include a vibrator for providing tactile sensations to the player. The screen allows a player to completely control a game, including wagering and carrying out the game, without releasing the screen from the player's two-handed grip.


