Multi-mode Input Controller with Pivotable Bodies for Mode Switching

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Solution Overview

Problem

Current input devices, such as gesture pads and gaming controllers, are not comfortable for long-term gaming and lack versatility in controlling multiple devices with computer-like graphical user interfaces, and existing controllers are not easily adaptable for use across different electronic devices.

Innovation Solution

A selectively arrangeable, multi-mode input controller system comprising a processor, pivotably connected bodies with input devices, and memory that alters operation based on orientation, allowing the device to function as a pointing device, gaming controller, or remote control by interpreting user inputs and sending appropriate control signals to external devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gesture pads are used to provide input, then input functionality is provided, but comfort for long term gaming use deteriorates and gaming controller functionality is lost

Engineering Contradiction:
Improvecomfort for long term gaming useVSAvoidgaming controller functionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The controller dynamically changes its operational mode based on the relative orientation between the first and second bodies. When bodies are in a first relative orientation, it functions as a gesture pad for computer input. When in a second relative orientation, it functions as a gaming controller with directional and action buttons. This dynamic reconfiguration resolves the contradiction by providing both input modalities in different configurations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The controller is designed to perform multiple functions through a single device structure. It can operate as both a gesture pad for computer-based graphical user interfaces and as a gaming controller for video game consoles. The shared structural components (bodies, touch-sensitive surface, directional indicators) enable both functions, eliminating the need for separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If existing gaming controllers are used, then gaming functionality is provided, but adaptability to tablet systems and gesture pad functions deteriorates

Engineering Contradiction:
Improvecompatibility with tablet systemsVSAvoidgesture pad functionality
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The controller switches between operational modes based on body orientation. When the first and second bodies are in a first relative orientation, the touch-sensitive surface enables gesture pad functionality for tablet compatibility. When in a second relative orientation, gaming controller functionality is activated. This dynamic switching provides both adaptability to different systems and ease of operation for each specific function.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple separate controllers are used for different devices, then device-specific control is achieved, but device complexity and portability deteriorate

Engineering Contradiction:
Improvecontrol capability for multiple devicesVSAvoidnumber of controllers required
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single controller device is designed with the capability to control multiple types of devices including computers, video game consoles, and tablets. The controller contains multiple input devices (gesture pad, directional indicators, action buttons) that can be activated based on orientation, allowing one controller to replace what would traditionally require multiple separate controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The controller merges multiple input device functions into a single unified structure. The first body with gesture pad functionality, the second body with directional and action buttons, and the pivot connection between them are combined into one integrated controller that can interface with different devices through wireless communication, eliminating the need for separate controllers for each device type.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9566512B2Selectively arrangeable, multi-mode input controller
Publication Date: 2017.02.14 LENOVO SWITZERLAND INTERNATIONAL GMBH
  • US9566512B2 patent drawing
  • US9566512B2 patent drawing
  • US9566512B2 patent drawing

AI summary

An apparatus for providing input via a selectively arrangeable, multi-mode input controller is disclosed. A method and computer program product also perform the functions of the apparatus. The apparatus includes a processor, a first body having a first input device, a second body pivotably connected to the first body and having a second input device, and a memory that stores code executable by the processor, the code comprising code that receives indication of an orientation of the first body with respect to the second body and code that alters operation of the first input device based on the orientation of the first body with respect to the second body.