Pivoting Bridge Members for Dynamic Board Game Paths
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Solution Overview
Problem
Board games often become mundane with repeated use due to lack of uncertainty and interaction, requiring an added level of excitement and skill to maintain player engagement.
Innovation Solution
A toy game featuring a structure with pivotally mounted members forming an elevated bridge path, where players move game pieces by sliding an object to rotate members, altering the path and allowing game piece movement, introducing unpredictability and strategic elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the board game uses a static structure with fixed paths, then the game is simple and easy to play, but the game becomes mundane with repeated use due to lack of uncertainty and interaction
Solution Approach 1:
The bridge structure employs pivotally mounted members that can rotate between multiple positions, transforming a static game board into a dynamic system. The members are configured to pivot from a first position (supporting game pieces) to a second position (removing support), creating uncertainty and interaction. This dynamic mechanism increases game engagement by introducing variable paths and unpredictable outcomes while maintaining reasonable structural complexity through standardized pivot joints.
2Adaptability or versatility
If the bridge path is elevated and defined by multiple pivotally mounted members, then uncertainty and interaction are introduced, but the structure becomes more complex
Solution Approach 1:
The bridge path is divided into multiple discrete segments, each defined by a separate pivotally mounted member. Each member can independently pivot between positions, allowing the path to be reconfigured segment by segment. This segmentation enables path variability and uncertainty without requiring a completely complex structure, as each segment operates independently through simple pivot mechanisms.
Solution Approach 2:
The bridge members are designed to pivot dynamically between a first position (providing support for game pieces) and a second position (removing support). This dynamic reconfiguration creates variable paths and introduces uncertainty into the game. The members are pivotally mounted to allow rotation while maintaining structural integrity, achieving path variability without excessive complexity.
3Adaptability or versatility
If players must navigate game pieces across the elevated bridge path, then skill and strategy are required, but the difficulty of operation increases
Solution Approach 1:
The pivotally mounted members create dynamic obstacles and pathways that players must navigate. Members can pivot to support or remove support for game pieces, requiring players to adapt their strategies in real-time. This dynamic interaction increases strategic depth while maintaining ease of operation through intuitive pivot mechanisms that respond to player actions.
Solution Approach 2:
The bridge structure provides immediate feedback to players through the pivot movement of members. When a member pivots to support or remove support, it directly affects the player's ability to move pieces, creating a clear cause-and-effect relationship. This feedback mechanism enhances strategic depth by requiring players to anticipate and respond to member movements while keeping the operation straightforward through direct mechanical interaction.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances gameplay by adding uncertainty and interaction, requiring skill and strategy as players navigate game pieces across the bridge, providing a dynamic and engaging experience.
Implementation Method 1
each of the plurality of members are pivotally mounted to the structure for movement between a first position and a second position
Data Source
AI summary
A toy is provided, the toy having: a plurality of playing pieces; an object configured to be slid along a surface; and a structure having a first end and a second end, the structure further comprises: a bridge that defines a path from the first end of the structure to the second end of the structure, wherein the path is elevated from the surface and is defined by an upper surface of a plurality of members, wherein each of the plurality of members are pivotally mounted to the structure for movement between a first position and a second position, a portion of the plurality of members having a lower portion extending from the upper surface, the lower portion terminating at a distal end that is supported above the surface, wherein the upper surface of each of the plurality of members is configured to support at least one of the plurality of playing pieces thereon without contacting an adjacent one of the plurality of members.


