Pivoting Target Setter for Automated Pin Resetting

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Solution Overview

Problem

Existing carom game systems, such as bowling and billiards, require complex and costly machines for clearing and resetting targets, which are not feasible for scaled-down table-top versions.

Innovation Solution

A gaming device with a target setter that pivots between positions to collect and store spherical objects in a reservoir, and direct them onto the playing field, using channels and a receptacle to efficiently reset targets in a tetractys formation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If complex machines with multiple components (arm, shaker, ballwheel, pin-wheel, conveyor belt, turret) are used to clear and reset pins, then the pin resetting function is achieved, but the device complexity and manufacturing cost increase significantly

Engineering Contradiction:
Improvepin resetting automationVSAvoidmachine structure complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The pin resetting function is divided into two distinct operational phases: a loading phase where pins are collected and stored in a magazine, and a resetting phase where pins are dispensed onto the playing field. The target setter pivots between these phases, separating the complex functions into manageable segments that reduce overall system complexity while maintaining automation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The target setter serves multiple functions: it acts as both a collection receptacle during the loading phase and a dispensing mechanism during the resetting phase. This multi-functionality eliminates the need for separate collection and dispensing mechanisms, significantly reducing device complexity while maintaining automated operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If scaled-down version of complex pin-clearing machine is built for table-top game, then the game can be played, but the device complexity remains high and manufacturing cost is prohibitive

Engineering Contradiction:
Improvegame scalabilityVSAvoidmanufacturing feasibility
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The target setter is designed as a compact, self-contained unit with a magazine that stores multiple targets. This segmentation allows the entire resetting function to be scaled down to table-top size while maintaining the essential loading and resetting operations, making manufacturing feasible.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The target setter pivots between loading and resetting positions, providing dynamic functionality in a compact form. This dynamic design allows a single mechanism to perform multiple functions, reducing the overall size and complexity compared to static systems, thereby enabling table-top scaling.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If hand-clearing of pins is performed, then the device complexity is low, but the productivity and time efficiency decrease

Engineering Contradiction:
Improveclearing mechanism complexityVSAvoidpin resetting speed
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

Targets are pre-loaded into the magazine during a loading phase before the resetting phase begins. This preliminary action allows multiple targets to be prepared in advance, enabling rapid sequential dispensing during gameplay without requiring complex real-time collection mechanisms, thus improving productivity with minimal complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The target setter automatically dispenses targets onto the playing field without requiring external intervention or complex mechanical manipulation. The gravity-assisted dispensing mechanism allows targets to be released automatically, improving resetting speed while keeping the mechanism simple.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides a simple and cost-effective means for collecting and resetting targets on a playing field, suitable for various carom games, enhancing gameplay without the need for elaborate machinery.

Implementation Method 1

a substantially planar surface operatively arranged to direct a substantially spherical object toward the receptacle

Methodology Applied
Scientific EffectGravity: Gravitation

Implementation Method 2

a target setter arranged to pivot relative to the playing field between a first position and a second position

Methodology Applied
Scientific EffectPivoting motion: Hinge

Data Source

PatentUS7658383B1Gaming device
Publication Date: 2010.02.09 SALANSKY CHARLES
  • US7658383B1 patent drawing
  • US7658383B1 patent drawing
  • US7658383B1 patent drawing

AI summary

A gaming device including a playing field having a substantially planar surface, and a target setter arranged to pivot relative to the playing field between a first position and a second position, the target setter including a reservoir and at least one channel extending from the reservoir, wherein the reservoir is adapted to receive and store at least one substantially spherical object therein when the target setter is in the first position, and the at least one channel is operatively arranged to direct a substantially spherical object from the reservoir to the playing field when the target setter is in the second position.