Pixel Reorder Buffer for GPU Thread Dependency Management

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Solution Overview

Problem

Current graphics processing units (GPUs) face challenges in efficiently processing graphics data due to limitations in parallel processing capabilities, particularly in SIMT architectures, which can lead to inefficiencies in executing program instructions synchronously across multiple threads.

Innovation Solution

The implementation of a pixel reorder buffer (PRB) within the graphics pipeline, which reorders and manages dependencies among graphics operations to optimize thread execution and enhance parallel processing efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If SIMT architecture is used to maximize parallel processing, then processing efficiency is improved, but thread synchronization becomes complex and difficult to manage

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidthread synchronization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The pixel reorder buffer acts as an intermediary data structure that manages thread synchronization automatically. It stores pixel data from multiple threads and resolves dependencies between them, eliminating the need for complex manual synchronization logic while maintaining high parallel processing efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The pixel reorder buffer performs preliminary ordering and dependency resolution of pixel data before final output. By pre-organizing the data from multiple threads in the correct execution order, it eliminates the need for complex runtime synchronization mechanisms.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If more threads are processed synchronously, then parallel processing capability is improved, but execution overhead increases

Engineering Contradiction:
Improveparallel processing capabilityVSAvoidexecution overhead
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The pixel reorder buffer enables threads to operate independently and asynchronously, with each thread writing its pixel data to the buffer without waiting for other threads. The buffer automatically manages the reordering and dependency resolution, eliminating execution overhead while maintaining high parallel processing capability.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Multiple threads can continuously write pixel data to the reorder buffer without synchronization delays. The buffer maintains continuous useful action by allowing overlapping execution of multiple threads while automatically managing their interdependencies.

Inventive Principle:
Principle #20Continuity of useful action

3Productivity

If pixel data from multiple threads is processed in parallel, then throughput is improved, but dependency management becomes difficult

Engineering Contradiction:
ImprovethroughputVSAvoiddependency management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The pixel reorder buffer serves as an intermediary structure that receives pixel data from multiple parallel threads and automatically manages their dependencies. It uses entry identifiers and dependency tracking to ensure correct processing order while maintaining high throughput from parallel execution.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The pixel reorder buffer segments pixel data into individually addressable entries, each with its own dependency information. This segmentation allows parallel threads to process different segments independently while the buffer manages the overall dependency relationships between segments.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250307977A1Pixel reorder buffer in a graphics environment
Publication Date: 2025.10.02 INTEL CORP
  • US20250307977A1 patent drawing
  • US20250307977A1 patent drawing
  • US20250307977A1 patent drawing

AI summary

An apparatus to facilitate a pixel reorder buffer in a graphics environment is disclosed. The apparatus includes shared hardware circuitry for processing cores comprising pixel reorder buffer (PRB) circuitry that is to: query a dependency status of threads corresponding to the messages received from the at least one execution resource to determine whether the messages correspond to one of non-dependent threads or dependent threads; populate a non-dependent first-in-first-out (FIFO) of the PRB circuitry with thread identifiers (IDs) of the non-dependent threads corresponding to the messages; populate a dependent FIFO of the PRB circuitry with thread IDs of the dependent threads corresponding to the messages; and arbitrate reads between the non-dependent FIFO and the dependent FIFO based on an oldest thread ID in the non-dependent FIFO and the dependent FIFO, wherein the thread IDs corresponding to a dependency cleared indication are available for read arbitration from the dependent FIFO.