Pixel Shader Conditional IF_NEIGHBOR Texture Lookup Optimization

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Solution Overview

Problem

Current graphics processing systems are inefficient as they require executing shader code for all pixels to determine mip map levels, leading to unnecessary calculations and resource usage, especially in complex 3D imaging applications, due to the need for valid neighboring pixel information for texture fetching.

Innovation Solution

The introduction of a conditional statement, IF_NEIGHBOR, allows the execution of mip map texture lookups even if a pixel does not meet the condition, ensuring neighboring pixels' shader code is executed if they meet the condition, optimizing texture address calculations and reducing unnecessary computations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If shader code is executed for all pixels to determine mip map levels, then proper texture fetching is ensured, but system performance decreases due to unnecessary calculations

Engineering Contradiction:
Improvetexture fetching accuracyVSAvoidsystem performance
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent segments the pixel processing into two distinct groups: pixels that require shader code execution and those that do not. By using the IF_NEIGHBOR conditional statement, the system identifies and processes only those pixels whose neighboring pixels meet the specified condition, thereby segmenting the workload and eliminating unnecessary shader executions for pixels that don't require them.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of executing shader code for all pixels (excessive action), the patent applies partial action by executing the shader code only for pixels that have at least one neighboring pixel meeting the condition. This partial execution approach maintains the necessary texture fetching accuracy while significantly reducing the total number of shader code executions.

Inventive Principle:
Principle #16Partial or excessive action

2Reliability

If shader code is executed for all pixels, then neighboring pixel information is available for mip map selection, but resource usage increases

Engineering Contradiction:
Improvemip map level determinationVSAvoidcomputational resource usage
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent segments the computational workload by identifying only those pixels that require shader execution based on their neighboring pixels' conditions. This segmentation ensures that mip map level determination is performed only where necessary, reducing overall computational resource usage while maintaining reliability for pixels that require it.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses the IF_NEIGHBOR conditional statement to automatically identify which pixels require processing based on their own neighboring pixels' properties. This self-service mechanism eliminates the need for uniform processing of all pixels, allowing the system to allocate computational resources efficiently based on actual needs.

Inventive Principle:
Principle #25Self-service

3Productivity

If conditional statements are used for texture fetching, then execution efficiency improves, but improper mip map levels result when neighboring pixels don't meet conditions

Engineering Contradiction:
Improveexecution efficiencyVSAvoidmip map level accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent applies preliminary action by evaluating the conditions of neighboring pixels before determining whether to execute the shader code for a given pixel. The IF_NEIGHBOR statement performs this preliminary check, ensuring that mip map levels are accurately determined based on valid neighboring pixel information before texture fetching occurs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback from neighboring pixel evaluations to control shader code execution. The IF_NEIGHBOR conditional statement provides feedback about whether neighboring pixels meet the specified condition, and this feedback directly determines whether the shader code should be executed for the current pixel, ensuring proper mip map level selection.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7602399B2Method and apparatus for generating a pixel using a conditional IF<sub>—</sub>NEIGHBOR command
Publication Date: 2009.10.13 ATI TECHNOLOGIES ULC
  • US7602399B2 patent drawing
  • US7602399B2 patent drawing
  • US7602399B2 patent drawing

AI summary

A device and method for controlling generation of a final pixel utilizes a conditional statement, referred to as an IF_NEIGHBOR statement, which when compiled, causes a programmable pixel shader to perform mip map texture lookups even if a pixel of interest does not meet the condition of the conditional statement. As such, any neighboring pixels needed for mip map selection have their associated shader code guaranteed to execute even though the pixel of interest may fail the conditional portion of the conditional statement. The device and method executes texture address calculations for pixels within a region and for pixels outside of a region but only those necessary to determine the mip map level corresponding to a pixel within the region. Execution of shader code for a current pixel is executed if any of the surrounding neighboring pixels meet the desired condition even if the current pixel does not meet the condition.