Pixelated Water Nozzle Grid for High-Resolution Fountain Choreography
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Solution Overview
Problem
Existing water fountain and lighting displays face limitations in appearance and choreography due to nozzle type, spacing, and control complexity, with practical limits in infrastructure and power management for large numbers of display elements.
Innovation Solution
A pixelated configuration of water nozzles arranged in a grid, with individually controllable nozzles and manifolds, supported by a lattice structure, and a control system that allows for high-resolution, varied choreographies, incorporating lighting and motion sensors, and a power grid for seamless operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the number of nozzles is increased to provide more choreographies, then the versatility of the display is improved, but the programming complexity increases
Solution Approach 1:
The display is divided into a pixelated grid of individually addressable nozzle elements, where each pixel can be independently controlled. This segmentation allows complex choreographies to be broken down into simple pixel-level operations, making programming more manageable despite having many nozzles
Solution Approach 2:
A software simulation tool creates a virtual copy of the physical display, allowing designers to program and visualize choreographies on the virtual model before implementing them on the actual hardware. This copying approach simplifies the programming process by providing a test environment
2Quantity of substance
If traditional physical infrastructure is used to control and power a large number of water display elements, then the display can operate, but practical limits are reached
Solution Approach 1:
Traditional mechanical control systems with extensive physical wiring are replaced with an addressable control architecture where each pixel element has a unique digital address. This allows control signals to be routed efficiently through a standardized interface, reducing the complexity of physical infrastructure while supporting a large number of display elements
Data Source
AI summary
A water display including a number of pixels or manifolds that may include water nozzles to emit streams of water and/or other utilities such as lighting is described. The water streams may be pixelated so as to provide a high resolution waveform or other choreography. The choreography transitions between waveforms to provide the appearance of a cascading or undulating wave. A tool to design the water display and simulate its appearance is also described.


