Platform Immersive Experience Infrastructure With Adaptive LED Control

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Solution Overview

Problem

Conventional systems lack support for immersive experiences in gaming and related applications, particularly in terms of responsive LED lighting that adapts to system conditions, limiting user engagement and immersion.

Innovation Solution

An infrastructure for platform immersive experience is provided, utilizing a system-on-chip (SoC) hardware that includes circuitry for generating and controlling lighting based on system parameters such as fan speeds and thermal conditions, and supports flexible lighting algorithms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional graphics processing systems are used, then basic graphics operations can be performed, but support for immersive experiences with responsive LED lighting is insufficient

Engineering Contradiction:
Improvesupport for immersive experiencesVSAvoidhardware architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The graphics processing system integrates multiple functions including traditional graphics processing and immersive experience support through a unified hardware architecture. The system can perform both conventional graphics operations and specialized immersive lighting control, allowing a single device to serve multiple purposes without requiring separate dedicated hardware for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements nested control structures where lighting control circuitry is integrated within the graphics processing unit. The hardware architecture embeds specialized immersive experience components within the broader graphics processing framework, allowing layered functionality where lighting control is nested within the graphics pipeline rather than requiring completely separate hardware systems.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Productivity

If fixed function computational units are used in graphics processors, then specific graphics operations can be performed efficiently, but flexibility to support new operations like responsive LED lighting is limited

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidflexibility for new operations
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system employs dynamic computational units that can reconfigure their functionality based on the operational requirements. Rather than fixed dedicated hardware for each operation, the graphics processing units can dynamically adapt to execute both traditional graphics operations and new immersive lighting control operations, maintaining high efficiency while gaining flexibility through programmable functional units.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The hardware architecture allows parameter changes in computational unit configuration to support different operations. By changing operational parameters and execution modes of the computational units, the system can efficiently perform both conventional graphics processing and responsive lighting control operations, adapting the same hardware to different functional requirements through parameter modification rather than physical reconfiguration.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If pipelining techniques are used to process graphics data in parallel, then processing throughput is increased, but coordination complexity for synchronized operations increases

Engineering Contradiction:
Improveprocessing throughputVSAvoidcoordination complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system incorporates feedback mechanisms that monitor the state of parallel processing operations and adjust coordination accordingly. Through feedback from the lighting control circuitry and graphics processing units, the system can synchronize operations automatically, reducing the manual coordination complexity while maintaining high throughput through pipelining techniques.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces intermediary control circuitry that acts as a mediator between the parallel processing units. This intermediary layer handles the coordination and synchronization complexity, allowing the pipelined graphics processing and lighting control operations to proceed in parallel at high throughput while the intermediary manages the coordination requirements, isolating the complexity from the main processing pipeline.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12353313B2Infrastructure for platform immersive experience
Publication Date: 2025.07.08 INTEL CORP
  • US12353313B2 patent drawing
  • US12353313B2 patent drawing
  • US12353313B2 patent drawing

AI summary

An infrastructure for a platform immersive experience is described. An example of an apparatus includes a microcontroller to receive control parameters for platform lighting options for a computing system and information regarding current system conditions for the computing system, and generate control instructions for a lighting pattern for a set of lights based at least in part on the control parameters and the information regarding current system conditions; and host control circuitry to receive the control instructions for the lighting pattern from the microcontroller, and provide control signals to control the set of lights.