Platform Lighting SoC Control for Thermal and Fan Response
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Solution Overview
Problem
Current systems lack on-die support for responsive lighting to enhance user engagement in immersive experiences, particularly in gaming environments, as conventional lighting systems are not adaptive to system conditions.
Innovation Solution
A system-on-chip (SoC) infrastructure with circuitry for generating and controlling lighting based on platform sensing parameters, such as fan speeds and thermal conditions, and capable of integrating new lighting pattern algorithms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional lighting systems are used, then device complexity is reduced, but adaptability to system conditions deteriorates
Solution Approach 1:
The patent merges the lighting control functionality directly into the graphics processor by integrating a lighting control unit with the graphics processing unit. This integration allows the lighting system to access sensor data and respond to system conditions without requiring separate dedicated lighting control hardware, thereby improving adaptability while managing device complexity through functional consolidation.
Solution Approach 2:
The lighting control unit is designed to perform multiple functions: it processes sensor data from various sources (temperature sensors, fan speed sensors, etc.), generates appropriate lighting patterns, and controls LED modules. This multi-functional approach enables a single integrated unit to adapt to different system conditions without requiring multiple specialized devices.
2Adaptability or versatility
If dedicated lighting control hardware is added, then adaptability improves, but device complexity increases
Solution Approach 1:
Instead of adding completely separate dedicated lighting control hardware, the patent combines the lighting control functions within the graphics processor architecture itself. The lighting control unit shares resources such as processing cores and memory with other graphics processing functions, enabling responsive lighting capability while avoiding the full complexity of entirely separate hardware systems.
Solution Approach 2:
The lighting control unit is nested within the graphics processor structure, with the lighting control module embedded inside the graphics processing unit. This nested architecture allows the lighting system to leverage existing hardware resources and communication pathways within the graphics processor, improving responsiveness without proportionally increasing overall device complexity.
Data Source
AI summary
An infrastructure for a platform immersive experience is described. An example of an apparatus includes a microcontroller to receive control parameters for platform lighting options for a computing system and information regarding current system conditions for the computing system, and generate control instructions for a lighting pattern for a set of lights based at least in part on the control parameters and the information regarding current system conditions; and host control circuitry to receive the control instructions for the lighting pattern from the microcontroller, and provide control signals to control the set of lights.


