Platform-Level In-Game Recording Companion for Seamless Gameplay Capture

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Solution Overview

Problem

Current video game recording technologies require game-specific implementations, which increase complexity for game developers and do not provide a unified, seamless recording experience across different video games.

Innovation Solution

A platform-level in-game recording companion that executes separately from video games, continuously buffers gameplay to a temporary storage buffer, and allows users to save and manage gameplay segments without interrupting the gameplay experience, providing a unified recording solution for all compatible games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game-specific recording implementations are used, then recording functionality can be achieved for individual games, but development complexity increases for game developers and unity across different games is lost

Engineering Contradiction:
Improverecording compatibilityVSAvoiddevelopment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a platform-level recording companion that provides universal recording functionality across multiple video games. Instead of each game requiring its own recording implementation, a single platform-level component handles recording for all compatible games, achieving multi-functionality and reducing development complexity while maintaining broad adaptability

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The recording companion acts as an intermediary layer between the video games and the recording functionality. It executes separately from individual games and provides recording services to multiple games through a standardized interface, eliminating the need for each game to implement recording natively

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If gameplay is buffered and saved during active gameplay, then recording functionality is provided, but system resources are consumed and performance may be impacted

Engineering Contradiction:
Improverecording efficiencyVSAvoidsystem resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by continuously buffering gameplay data to a temporary storage buffer in the background during active gameplay. This preprocessing allows rapid saving of gameplay segments when requested, without requiring intensive processing at the moment of user request, thus improving recording efficiency while managing system resources effectively

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10258882B2Recording companion
Publication Date: 2019.04.16 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10258882B2 patent drawing
  • US10258882B2 patent drawing
  • US10258882B2 patent drawing

AI summary

Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. While displaying gameplay of the currently-executing video game, an interface for the platform-level in-game recording companion is displayed. The segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.