Automated Play Card Generation from Image Data

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In team sports, creating and managing play templates for practice sessions is resource-intensive and time-consuming for coaches, especially as the competitive level increases, requiring frequent changes in play templates.

Innovation Solution

The use of image data to automatically generate play cards by deriving play formation and individual player movement models, which are then combined into a play card data file and transmitted to wearable player electronic devices for display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If coaches manually create play templates for each practice session, then detailed play information can be provided to players, but significant time and resources are consumed in the creation process

Engineering Contradiction:
Improvedetailed play informationVSAvoidtime to create play templates
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system captures actual play execution data from practice sessions using tracking technology and creates digital templates that automatically replicate the observed plays. Instead of manually creating templates from scratch, the system copies real player movements and formations to generate accurate play templates, eliminating the time-consuming manual creation process while preserving detailed play information.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the manual mechanical process of coaches creating play templates with an automated computer vision and machine learning system. Image data from practice sessions is processed algorithmically to extract play formations and movements, substituting human manual work with automated computational processes that generate play templates rapidly and accurately.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If coaches manually create play templates before each practice, then plays can be executed with proper guidance, but the opportunity cost of not devoting that time to more valuable uses increases

Engineering Contradiction:
Improveplay execution guidanceVSAvoidoverall coaching productivity
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system enables play templates to be automatically generated from captured practice data without requiring coach intervention for creation. The automated system serves itself by capturing, processing, and generating play templates independently, allowing coaches to focus on higher-value activities while the system handles the template generation autonomously.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary capture of play data during practice sessions and automatically generates templates in real-time or near-real-time. By preparing play information automatically as plays are executed, the system eliminates the need for pre-practice template creation while ensuring play guidance is available when needed.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the competitive level of sport increases, then more play templates need to be created to maintain effectiveness, but the time and resources required to create these templates increase proportionally

Engineering Contradiction:
Improvenumber of play templatesVSAvoidtime to create multiple play templates
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system creates a universal template generation platform that can handle multiple play types and competitive levels through a single automated system. The machine learning models are trained to recognize various formations and plays across different sports and competitive levels, allowing one system to generate diverse play templates without requiring separate manual creation processes for each play type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system adapts to different competitive levels by adjusting parameters such as play complexity, formation variations, and movement patterns. The automated generation process can modify template parameters to match the required competitive level, generating appropriate numbers of play templates for each practice session based on the specific needs of the team and competition level without proportional increases in creation time.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12315256B2Play card generation tool
Publication Date: 2025.05.27 REPETIX LLC
  • US12315256B2 patent drawing
  • US12315256B2 patent drawing
  • US12315256B2 patent drawing

AI summary

A computing device has non-transitory computer-executable instructions that, when executed by programmable processing circuitry of the computing device, cause the programmable processing circuitry of the computing device to: derive a play formation model from player positional formation data that is extracted from image data of a play prior to start of the play; derive a plurality of individual player movement models from player movement data that is extracted from image data of the play being run; combine the derived play formation model and the derived plurality of individual player movement models to create a play card data file; and transmit the play card data file to a plurality of wearable player electronic devices for display of the play card data file.