Play Manager and Scenery Container for Virtual Scene Rendering

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Solution Overview

Problem

Role-playing games in virtual environments face inefficiencies in rapidly changing scenery, requiring significant manual effort to remove previous elements and introduce new ones, which hampers user experience and scenario simulation efficiency.

Innovation Solution

The implementation of a Play Manager and Scenery Container system that automates the generation, storage, and rendering of scenery elements, minimizing user effort and enhancing rendering speed by coordinating the management and loading of scenery elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual methods are used to remove previous scenery and introduce new scenery elements, then user control over the environment is maintained, but the time required for scene changes increases significantly

Engineering Contradiction:
Improveuser controlVSAvoidscene change time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent uses scene templates that store pre-configured scenery elements and their spatial arrangements. Instead of manually placing each element during scene changes, the system loads complete scene configurations from templates, dramatically reducing the time required while maintaining user control through template selection and modification.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-positions scenery elements within scene templates before actual scene changes occur. By preparing the complete scene configuration in advance and storing it in the scenery container, the system eliminates the need for real-time manual arrangement during scene transitions, thus reducing time loss.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If manual methods are used to position and configure scenery elements, then flexibility in scene customization is maintained, but the effort required increases significantly

Engineering Contradiction:
Improvescene customizationVSAvoidsetup effort
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent divides the scenery into discrete elements that are stored as separate data structures within the scenery container. Each scenery element can be independently configured, positioned, and modified. This segmentation allows users to customize scenes by selecting and arranging pre-defined elements rather than creating everything from scratch, reducing setup effort while maintaining customization flexibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The scenery container and template system serve multiple functions: storing scene configurations, managing scenery elements, facilitating scene changes, and enabling customization. This universal framework handles various scene types and configurations through a single unified system, reducing the effort required for setup while maintaining adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If detailed scenery with multiple objects is rendered, then the realism and immersion of the virtual environment is improved, but the rendering time increases

Engineering Contradiction:
ImproverealismVSAvoidrendering speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system pre-calculates and pre-positions all scenery elements within scene templates before rendering. By preparing the complete spatial arrangement and state of scenery elements in advance and storing them in the scenery container, the system can load entire scenes without real-time calculation, maintaining detailed realism while significantly improving rendering speed.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8113959B2Method and system for rendering the scenes of a role playing game in a metaverse
Publication Date: 2012.02.14 ACTIVISION PUBLISHING INC
  • US8113959B2 patent drawing
  • US8113959B2 patent drawing
  • US8113959B2 patent drawing

AI summary

In order to facilitate rendering of scenery elements in a role playing game, or in any other virtual universe (also known as a metaverse), there is provided a scenery container together with a play manager which cooperatively interact to achieve the loading, saving and storage of sets of scenery elements. Renderings are thus carried out more quickly and efficiently and with easier efforts on the part of the users.