Data-Collecting Play Object Sensor Fusion for Skill Assessment
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Intelligent gaming objects currently collect insufficient data to accurately assess a player's skills, often focusing on specific skills while neglecting others, and sampling rates are too low, leading to lower quality measurements and incorrect conclusions about skill levels.
Innovation Solution
A play object equipped with a data-collecting unit containing an accelerometer and gyroscope that measures acceleration and rotation values, transmitted wirelessly at discrete intervals, along with a processor and power source, allowing for comprehensive data collection and analysis of player performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a gaming object collects information about a specific skill, then that specific skill can be assessed, but other skills or related skills cannot be assessed
Solution Approach 1:
The gaming object is designed with multiple sensors (accelerometer, gyroscope, and optionally magnetometer) that can measure various physical quantities. This multi-functional sensor array enables the single device to assess multiple different skills simultaneously, transforming a specialized single-skill assessment tool into a universal multi-skill assessment system
2Measurement precision
If a gaming object samples information at a low rate, then the device complexity is reduced, but the measurement quality decreases leading to incorrect conclusions about player skill level
Solution Approach 1:
The system changes the sampling rate parameter to a high value, enabling capture of rapid movements and transient events during gameplay. This high-rate sampling transforms low-quality measurements into high-resolution data that accurately reflects player skills, with the processor and memory components managing the increased data volume
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution provides high-resolution data on player performance, enabling more accurate assessments of skills and objective feedback, improving training and evaluation processes.
Implementation Method 1
an accelerometer unit measuring acceleration values of the play object along at least one translational degree of freedom
Implementation Method 2
a gyroscope unit measuring rotation values of the play object about at least one rotational degree of freedom
Data Source
AI summary
A data-collecting play object. The play object includes a body manipulated by a player. A data-collecting unit is disposed in the interior of the body. The data-collecting unit includes an accelerometer unit measuring acceleration values along at least one translational degree of freedom, a gyroscope unit measuring rotation values about at least one rotational degree of freedom, and a processor in communication with the accelerometer unit and with the gyroscope unit. The processor obtains the acceleration values from the accelerometer unit and the rotation values from the gyroscope unit. The processor wirelessly transmits the acceleration and rotation values at discrete intervals. A power source supplies electrical power to the accelerometer unit, the gyroscope unit, and the processor. The play object being used in combination with an identification tag attached to a play accessory is also disclosed. A system and a method are also disclosed.


