Data-Collecting Play Object Sensor Fusion for Skill Assessment

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Solution Overview

Problem

Intelligent gaming objects currently collect insufficient data to accurately assess a player's skills, often focusing on specific skills while neglecting others, and sampling rates are too low, leading to lower quality measurements and incorrect conclusions about skill levels.

Innovation Solution

A play object equipped with a data-collecting unit containing an accelerometer and gyroscope that measures acceleration and rotation values, transmitted wirelessly at discrete intervals, along with a processor and power source, allowing for comprehensive data collection and analysis of player performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a gaming object collects information about a specific skill, then that specific skill can be assessed, but other skills or related skills cannot be assessed

Engineering Contradiction:
Improveskill assessment accuracyVSAvoidskill assessment coverage
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The gaming object is designed with multiple sensors (accelerometer, gyroscope, and optionally magnetometer) that can measure various physical quantities. This multi-functional sensor array enables the single device to assess multiple different skills simultaneously, transforming a specialized single-skill assessment tool into a universal multi-skill assessment system

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If a gaming object samples information at a low rate, then the device complexity is reduced, but the measurement quality decreases leading to incorrect conclusions about player skill level

Engineering Contradiction:
Improvemeasurement qualityVSAvoiddata collection system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system changes the sampling rate parameter to a high value, enabling capture of rapid movements and transient events during gameplay. This high-rate sampling transforms low-quality measurements into high-resolution data that accurately reflects player skills, with the processor and memory components managing the increased data volume

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution provides high-resolution data on player performance, enabling more accurate assessments of skills and objective feedback, improving training and evaluation processes.

Implementation Method 1

an accelerometer unit measuring acceleration values of the play object along at least one translational degree of freedom

Methodology Applied
Scientific EffectAcceleration measurement: Accelerometer

Implementation Method 2

a gyroscope unit measuring rotation values of the play object about at least one rotational degree of freedom

Methodology Applied
Scientific EffectRotation measurement: Gyroscope

Data Source

PatentUS10500474B2Data-collecting play object, system and method
Publication Date: 2019.12.10 INTELLISPORTS INC
  • US10500474B2 patent drawing
  • US10500474B2 patent drawing
  • US10500474B2 patent drawing

AI summary

A data-collecting play object. The play object includes a body manipulated by a player. A data-collecting unit is disposed in the interior of the body. The data-collecting unit includes an accelerometer unit measuring acceleration values along at least one translational degree of freedom, a gyroscope unit measuring rotation values about at least one rotational degree of freedom, and a processor in communication with the accelerometer unit and with the gyroscope unit. The processor obtains the acceleration values from the accelerometer unit and the rotation values from the gyroscope unit. The processor wirelessly transmits the acceleration and rotation values at discrete intervals. A power source supplies electrical power to the accelerometer unit, the gyroscope unit, and the processor. The play object being used in combination with an identification tag attached to a play accessory is also disclosed. A system and a method are also disclosed.