Playback Proximity Control for Hands-Free Alarm and Audio Muting

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Solution Overview

Problem

Existing media playback systems lack intuitive and hands-free methods for modifying audio output, such as pausing or muting alarms, especially in scenarios where users need to interact with the system while groggy or in a hurry.

Innovation Solution

Incorporating proximity sensors into playback devices that allow users to modify audio output by waving their hand over the device without physical contact, enabling features like snoozing alarms, pausing, muting, or reducing volume, and automatically configuring actions based on the audio source or user preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physical contact control is used, then device complexity is reduced, but ease of operation deteriorates when users are groggy or in a hurry

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces mechanical contact-based control with a proximity detection system using sensors (e.g., capacitive, optical, or acoustic sensors) that detect hand movements or gestures without physical contact. This substitution enables hands-free operation, improving ease of use when users are groggy or in a hurry, while the added sensor components increase device complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If proximity sensors are added, then ease of operation improves for hands-free control, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces proximity sensors as intermediary components that mediate between the user's hand movements and the playback device's control functions. These sensors detect gestures (e.g., waving hand over the device) and translate them into control commands, enabling intuitive hands-free operation while adding measurable complexity to the device architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If contact-based control is used, then device complexity is low, but adaptability to different user states deteriorates

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic control adaptability by detecting different user states (e.g., groggy, hurried, normal) through proximity patterns and adjusting control responsiveness accordingly. For example, the system can interpret different gesture speeds, amplitudes, or sequences to determine user state and adapt control behavior, enhancing versatility while requiring complex detection and processing algorithms.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides a convenient and hands-free method for users to interact with media playback systems, enhancing user experience by allowing seamless control of audio output through proximity detection, improving usability, especially for alarm management.

Implementation Method 1

Incorporating proximity sensors into playback devices that allow users to modify audio output by waving their hand over the device without physical contact

Methodology Applied
Scientific EffectProximity detection: Capacitance

Data Source

PatentUS11789692B2Control based on proximity
Publication Date: 2023.10.17 SONOS INC
  • US11789692B2 patent drawing
  • US11789692B2 patent drawing
  • US11789692B2 patent drawing

AI summary

Embodiments described herein provide for detecting presence of an object in proximity to a playback device and responsively performing one or more operations. In an example implementation, a playback device detects, via a proximity detector of the playback device, presence of an object in proximity to the playback device. In response to detecting the presence of the object, the playback device performs one or more operations.