Playback Queue Pre-Caching Triggered by User Proximity

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Solution Overview

Problem

Existing media playback systems do not efficiently pre-cache audio content based on user proximity, leading to delays in playback when a user intends to listen to specific content.

Innovation Solution

Incorporating proximity sensors into playback devices to detect user movement and pre-cache audio content before receiving a user command, by retrieving audio from networked sources and storing it in memory for immediate playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If media playback systems wait for user commands before retrieving audio content, then network bandwidth is conserved and energy is saved, but playback latency increases and responsiveness deteriorates

Engineering Contradiction:
Improveplayback latencyVSAvoidenergy consumption
Core Design Contradiction:
Loss of timeVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by detecting user proximity through sensors and pre-fetching audio content from network sources before the user actually issues a playback command. This anticipatory approach reduces playback latency while only consuming energy when users are detected nearby, thus balancing responsiveness with energy conservation.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the system pre-loads all possible audio content, then playback responsiveness is maximized, but network bandwidth is wasted and storage requirements increase

Engineering Contradiction:
Improveplayback responsivenessVSAvoidnetwork bandwidth waste
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

Instead of uniformly pre-loading all audio content, the system applies local quality by selectively pre-fetching content based on spatial context. Proximity sensors detect user presence and trigger targeted content retrieval only for users in specific locations, ensuring high playback responsiveness for present users while avoiding unnecessary network bandwidth consumption for absent users.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs partial pre-loading by retrieving only the specific audio content that is likely to be requested next, rather than loading all possible content. This partial action approach maintains playback responsiveness while minimizing network bandwidth waste by fetching only necessary data.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of time

If proximity sensors are added to detect user movement for pre-caching, then playback immediacy is improved, but device complexity increases

Engineering Contradiction:
Improvecontent retrieval timeVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The playback device serves itself by using its own proximity sensors to detect user presence and automatically trigger content pre-fetching operations. This self-service mechanism reduces content retrieval time without requiring complex external coordination systems, as the device autonomously monitors its environment and manages its own content caching based on detected user proximity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250181307A1Pre-Caching of Media
Publication Date: 2025.06.05 SONOS INC
  • US20250181307A1 patent drawing
  • US20250181307A1 patent drawing
  • US20250181307A1 patent drawing

AI summary

Embodiments are provided for causing a playback device to pre-cache audio content in a playback queue. An example implementation involves a playback device detecting by a sensor on the playback device, movement in relation to the playback device. In response to detecting the movement, the playback device identifies a particular media item in a playback queue associated with the playback device. Prior to receiving a user command to play the media item, the playback device stores at least a portion of the particular media item in memory on the playback device.