Player Account Registration via Third-Party Data Transfer

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Solution Overview

Problem

Existing methods for registering player accounts, such as in casino-gaming establishments, often require manual input of credentials and installation of apps, creating barriers to adoption due to complexity and friction.

Innovation Solution

A system and method that utilize a scanner to read an encoded URL, allowing a mobile device to transmit requests to servers for player account access, enabling the transfer of user information from third-party accounts to create a new player account, thereby simplifying the registration process without requiring app installation or manual input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual entry of user credentials and installation of mobile app is required for registration, then security and account creation control are improved, but ease of operation and adoption barrier are worsened

Engineering Contradiction:
Improveaccount securityVSAvoidregistration ease
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a third-party service provider as an intermediary that handles user authentication and account creation. Instead of requiring direct interaction with the establishment's system through manual entry or app installation, users authenticate through their existing third-party accounts (e.g., social media, banking apps). The third-party provider acts as a mediator that transfers authenticated user information to the establishment's system, thereby maintaining security while dramatically improving ease of operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables users to perform self-service registration by leveraging their existing third-party accounts. Users don't need to manually enter credentials or install new applications; they simply authenticate through their preferred third-party service. The system automatically retrieves user information and creates the player account, making the registration process as easy as logging into an existing service while maintaining robust security through the third-party authentication mechanisms.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If in-person registration at club desk is required, then account verification accuracy is improved, but loss of time and registration efficiency are worsened

Engineering Contradiction:
Improveverification accuracyVSAvoidregistration time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent replaces the mechanical in-person verification process at the club desk with an automated electronic system. Instead of manual verification by staff, the system uses electronic authentication through third-party service providers to verify user identities and transfer account information. This substitution maintains verification accuracy through structured data validation while eliminating the time-consuming in-person interaction, enabling rapid account creation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system performs preliminary authentication and account creation actions before the user actually needs to access the establishment. By pre-verifying user identities through third-party services and pre-creating player accounts in the background, the system eliminates the need for time-consuming in-person verification at the club desk, while maintaining accuracy through the pre-established verification protocols.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If multiple registration steps and manual inputs are required, then data validation reliability is improved, but device complexity and user friction are worsened

Engineering Contradiction:
Improvedata validationVSAvoidregistration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the complex data validation and authentication logic from the user-facing registration process and places it within the third-party service provider's system. Users only interact with the simple authentication step in their existing third-party accounts, while the complex validation of personal information, account creation rules, and data verification are handled automatically by the third-party provider's backend systems, thereby reducing visible complexity while maintaining reliability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The third-party service provider serves as an intermediary that handles all complex data validation and registration logic. Instead of presenting multiple manual input steps and validation requirements to the user, the third-party provider mediates the process by automatically verifying user information, validating account creation rules, and transferring only the necessary authenticated data to the establishment's system, thereby simplifying the user experience while maintaining data validation reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10943430B2Registering a player account using third party user information, and related systems, devices, and methods
Publication Date: 2021.03.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US10943430B2 patent drawing
  • US10943430B2 patent drawing
  • US10943430B2 patent drawing

AI summary

Systems, devices and methods for registering a player account using third party user information include scanning, by a scanning device, an encoded identifier associated with a first server and transmitting a request to access a player account of the player to the first server based on the encoded identifier. In response to an indication that the player account does not exist, the user device causes a second request message to be transmitted to a second server operated by a third party provider to access a user account associated with the player. The second server transfers user information associated with the user account to the first server. The user device next transmits an account registration message, which includes an instruction to create a new player account associated with the player, to the first server. Based on creation of the new player account, the user device accesses the player account.