Player-Actuated Game Controls for Accurate Mobile Motion Input

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Solution Overview

Problem

Existing gaming technologies lack intuitive and efficient methods for players to provide inputs and commands using motion-based controls, particularly in mobile gaming devices, which can lead to accidental actions and inconsistent player interactions.

Innovation Solution

Implementing motion control systems in mobile gaming devices using various technologies such as cameras, accelerometers, gyroscopes, and external sensors to detect and translate player movements into game commands, with features like continuous input requirements, calibration sequences, and customizable motion settings to enhance accuracy and prevent accidental inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If motion control systems are implemented in mobile gaming devices, then player interaction precision and intuitiveness are improved, but device complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidcontrol structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing components (accelerometer, gyroscope, camera) into an integrated motion control system that works together to detect player intentions. The control structure merges mechanical motion detection with electronic sensing and software processing to create a unified input mechanism that translates physical movements into game commands.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary control structure between the player's physical actions and the game system. This intermediary layer includes motion sensors, processing units, and software algorithms that translate and interpret physical movements into meaningful game inputs, filtering out accidental motions while capturing intentional player commands.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If motion-based controls are used without continuous input requirements, then ease of operation is improved, but reliability deteriorates due to accidental actions

Engineering Contradiction:
Improveinput methodVSAvoidinput accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements periodic action through continuous input requirements where players must maintain motion input for a specified duration to confirm commands. This periodic engagement pattern distinguishes intentional commands from accidental motions, as accidental inputs naturally terminate before the required duration elapses, thereby filtering spurious inputs while maintaining ease of legitimate operation.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies preliminary action by requiring players to perform calibration sequences and establish baseline motion patterns before actual gaming begins. This preliminary phase allows the system to learn and store reference data about legitimate player movements, enabling more accurate differentiation between intentional commands and accidental actions during subsequent gameplay.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If motion control systems are added to mobile gaming devices, then player interaction capability is improved, but manufacturing complexity increases

Engineering Contradiction:
Improvecontrol optionsVSAvoiddevice assembly
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent implements universality by designing a multi-functional control structure where a single integrated system handles multiple input types (acceleration, rotation, orientation) and serves multiple gaming functions (command input, navigation, interaction). This unified approach reduces the need for separate dedicated components for each function, simplifying manufacturing while providing versatile control capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player interaction by allowing precise and intuitive motion-based inputs, reducing accidental actions, and providing customizable controls, thereby improving the gaming experience and reducing errors.

Implementation Method 1

The gaming device may include hardware and/or software for detecting motions. The mobile gaming device may include hardware and/or software for detecting motions.

Methodology Applied
Scientific EffectAcceleration: Accelerometer

Implementation Method 2

Implementing motion control systems in mobile gaming devices using various technologies such as cameras, accelerometers, gyroscopes, and external sensors to detect and translate player movements into game commands

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Implementation Method 3

Implementing motion control systems in mobile gaming devices using various technologies such as cameras, accelerometers, gyroscopes, and external sensors to detect and translate player movements into game commands

Methodology Applied
Scientific EffectPhotography: Photography

Data Source

PatentUS20250299528A1Game with player actuated control structure
Publication Date: 2025.09.25 CFPH LLC
  • US20250299528A1 patent drawing
  • US20250299528A1 patent drawing
  • US20250299528A1 patent drawing

AI summary

In various embodiments, motion is used to control games played on a mobile gaming device.