Player-Generated Audio Chant System for Electronic Games

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Solution Overview

Problem

Existing electronic gaming systems lack effective methods for incorporating user-generated audio, particularly in networked games, as users must repeatedly speak into a microphone, may lack necessary equipment, and all commentary comes from a single voice, which can be distracting and unsuitable for large game environments.

Innovation Solution

The system receives an audio clip from a player, applies modifications to generate a chant, associates it with game events, and initiates playback upon event execution, using a processor and interface to enhance the gaming experience by simulating crowd participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users repeatedly speak into a microphone during game play, then personal commentary can be introduced, but it becomes distracting and detrimental to continued advancement in the game

Engineering Contradiction:
Improveability to introduce commentaryVSAvoidgame advancement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system records audio clips from players before game play begins, allowing commentary to be prepared in advance. During actual game play, these pre-recorded clips are automatically played back at appropriate moments without requiring players to speak during critical gameplay moments, thus eliminating distraction while maintaining commentary capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of requiring players to speak in real-time, the system captures and stores audio recordings of player commentary during separate recording sessions. These copied audio clips are then reused and played back during game play, allowing players to provide commentary without being present during actual gameplay, thus avoiding distraction.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If users use a headset to provide commentary during game play, then simultaneous game play and commentary are possible, but many users lack access to necessary equipment

Engineering Contradiction:
Improvecommentary capabilityVSAvoidequipment accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system performs audio recording during a separate preliminary phase before actual game play. Players use any available recording device (not necessarily a gaming headset) to record their commentary during this initial phase. The recorded audio is then integrated into the game, eliminating the requirement for specialized headset equipment during gameplay.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If all user commentary comes from a single voice, then implementation is simple, but commentary sounds out of place or small in the context of large game environments

Engineering Contradiction:
Improvecommentary systemVSAvoidenvironmental suitability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system combines multiple identical audio clips from the same player into a single composite chant. By layering and repeating the recorded audio multiple times, the system creates a multi-voice effect that sounds like a crowd or group is chanting together. This merged audio output better matches the scale and atmosphere of large game environments while maintaining relatively simple system implementation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system modifies audio parameters including volume, repetition count, and temporal distribution of audio clips to transform a single-voice recording into a multi-voice chant. By adjusting these parameters, the commentary adapts to different game environments, creating an appropriate auditory presence whether in small or large game settings.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10413828B2Incorporating player-generated audio in an electronic game
Publication Date: 2019.09.17 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10413828B2 patent drawing
  • US10413828B2 patent drawing
  • US10413828B2 patent drawing

AI summary

Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.