Player Base Markup Generation in Virtual Spaces
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Solution Overview
Problem
Existing online game systems require cumbersome code modifications and recompilation to change player home base configurations, disrupting the virtual space and lacking user-friendly editing capabilities.
Innovation Solution
Implementing player base markup information in a markup language format allows for easy editing and deployment of individual player bases without modifying the codebase, enabling administrators to configure and generate unique player bases using a server-based system.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If player base configuration semantics are embedded in codebase, then system reliability is maintained, but system complexity and difficulty of modification increase
Solution Approach 1:
The patent segments the player base configuration data from the codebase by storing it in external XML files. The codebase contains only the engine logic, while configuration semantics (building definitions, resource information, terrain data) are separated into editable XML files. This allows the system to maintain reliability through structured data separation while reducing codebase complexity and enabling easy modification without recompilation.
Solution Approach 2:
The patent introduces XML files as an intermediary layer between the codebase and player base configuration. These XML files serve as a mediator that stores all configuration semantics externally, allowing the system to load and modify configurations without changing the core codebase. This intermediary approach maintains system reliability while eliminating the need for code modifications and recompilation.
2Manufacturing precision
If codebase modifications are made to change player base configuration, then configuration accuracy is improved, but loss of time and productivity decrease
Solution Approach 1:
The patent implements preliminary action by pre-defining player base configurations in XML files with all necessary semantics (buildings, resources, terrain). These configurations are prepared in advance and can be easily edited using standard text editors or XML tools. When configuration changes are needed, administrators can directly modify the XML files without time-consuming code changes and recompilation, thus maintaining configuration accuracy while dramatically reducing modification time.
Solution Approach 2:
The patent replaces the mechanical system of code editing and recompilation with a file-based configuration system. Instead of modifying code and rebuilding the entire system, administrators can directly edit XML configuration files. This substitution eliminates the time-consuming recompilation process while maintaining configuration precision through structured XML data formats.
3Stability of the object's composition
If codebase recompilation is performed to deploy configuration changes, then system consistency is maintained, but productivity and virtual space continuity are disrupted
Solution Approach 1:
The patent implements dynamics by enabling runtime configuration changes through XML file modifications. The system can load updated configuration files without requiring recompilation or system restart. This allows the virtual space to remain continuous and operational while configuration changes are deployed, maintaining system consistency through structured data validation while dramatically improving deployment efficiency and productivity.
4Ease of manufacture
If generic home bases are provided to all players, then ease of manufacture is improved, but adaptability and user experience deteriorate
Solution Approach 1:
The patent applies local quality by enabling different player bases to have unique configurations through individual XML files. Each player base can be customized with specific buildings, resources, terrain types, and other attributes defined in its corresponding XML configuration. This allows the system to maintain ease of manufacture through automated generation while providing adaptability and versatility through customized local qualities for each player base.
Solution Approach 2:
The patent enables parameter changes by storing all player base configuration parameters (building types, resource quantities, terrain characteristics) in editable XML files. Administrators can modify these parameters to create diverse player base configurations without changing the core codebase. This allows the system to efficiently generate bases while providing extensive customization options for different player experiences and monetization strategies.
Data Source
AI summary
A system and method for generating individual player bases in a virtual space using markup information are disclosed. Player base definitions specific individual players may be managed. The player base definitions may indicate boundaries of player bases in the virtual space, a base type for the player bases, and/or any other information related to the player bases. Player base markup information may be obtained for a given player base type. The obtained player base markup information may indicate, in a markup language format, building information regarding one or more default buildings within a player base having the given base type. Individual player bases may be generated in the virtual space base on the boundaries of the player bases as indicated in the player base definitions associated with the individual players and further based on the player base markup information for the base type of the player bases.


