Dynamic Player-Based Ticketing System for Sports Event Access

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Solution Overview

Problem

Sports fans face difficulties in purchasing tickets for specific players or teams due to the uncertainty of match schedules and participants, leading to unwanted tickets, losses, or missed events.

Innovation Solution

Introducing 'player's tickets' that allow fans to purchase tickets referencing specific players or teams, with various types such as all-rounds, round-'x'-onwards, and match-up multiple-players' tickets, enabling attendance at multiple matches played by the referenced players, and offering preferential purchasing options.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If fans purchase tickets for specific matches before the tournament begins, then they can secure admission to desired events, but they may end up with tickets for matches between players they have little interest in

Engineering Contradiction:
Improveticket validityVSAvoidticket usefulness
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The ticket system transitions from static match-specific tickets to dynamic player-based tickets. The ticket's validity is tied to the player's participation in matches rather than a predetermined match schedule, allowing the ticket to adapt to changing tournament conditions and player performances.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The ticket parameters change from fixed match details (date, time, location) to flexible player-based criteria. The system allows fans to specify players of interest, and the ticket automatically adjusts to provide access to any matches featuring those players, changing the fundamental parameters of ticket validity.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If fans purchase player's tickets that reference specific players, then they can attend matches of interest, but the ticket allocation and seat management becomes more complex

Engineering Contradiction:
Improveticket purchasing flexibilityVSAvoidticketing system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The player's ticket serves multiple functions: it acts as a general admission pass for any match featuring the referenced player, a selection tool for fans to express their interests, and an automated booking system that handles match-specific allocations. This multi-functionality simplifies the overall system despite the added flexibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary layer between fan preferences and match allocations. The ticketing system processes player-based requests, automatically matches them with actual tournament matches, and manages seat allocations, thereby mediating the complexity between flexible purchasing and operational management.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the ticketing system allocates seats based on player's tickets and probability simulations, then organizers can maximize profits and reduce waste, but the allocation process requires sophisticated modeling and data processing

Engineering Contradiction:
Improveseat utilization efficiencyVSAvoidallocation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by conducting probability simulations and player performance predictions before the tournament begins. This advance modeling allows organizers to pre-allocate seats and plan capacity utilization, maximizing productivity while managing complexity through upfront analysis rather than reactive decision-making.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The allocation system incorporates feedback loops where actual player performance data feeds back into the probability models. As the tournament progresses, the system learns from actual outcomes and adjusts future allocations, improving seat utilization efficiency while the feedback mechanism helps manage complexity through data-driven refinement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7762881B2Systems and methods for providing match-up player's ticket features
Publication Date: 2010.07.27 TICKETMATRIX LLC
  • US7762881B2 patent drawing
  • US7762881B2 patent drawing
  • US7762881B2 patent drawing

AI summary

Ticketing systems and methods are provided specifically relating to a player's ticket and a player's ticket option. One type of player's ticket references at least one player and allows the player's ticket holder to attend all sporting events played in by the at least one player referenced on the player's ticket. Another type of player's ticket references at least one player and at least one potential opponent and allows the ticket holder to attend all sporting events played between the at least one player and at least one opponent. A player's ticket option references at least one player and at least one potential opponent and allows the player's ticket option holder to exercise the option to obtain a player's ticket that allows attending all sporting events played between the at least one player and the at least one potential opponent referenced on the player's ticket option.