Player Boarding Transition Logic Across Ground, Air, and Water

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing games face challenges in smoothly switching between different types of boarding target objects for player characters in virtual spaces, leading to suboptimal gameplay experiences.

Innovation Solution

A game program that allows players to seamlessly switch between ground, air, water, and cliff surface boarding target objects by specific operation inputs, including automatic transitions based on movement and environmental conditions, preventing unintended switches and ensuring smooth transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automatic switching between boarding target objects is implemented based on movement and environmental conditions, then gameplay fluidity and smooth transitions are improved, but system complexity increases

Engineering Contradiction:
Improvegameplay fluidityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The player character automatically switches between boarding target objects (ground, air, water, cliff surface) based on movement conditions and environmental detection without requiring manual intervention. The system monitors the player's position, movement direction, and surrounding environment to autonomously determine the appropriate boarding target, thereby achieving smooth transitions and enhanced gameplay fluidity while reducing the need for complex user input handling

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors the player character's movement status, position, and environmental conditions to provide real-time feedback for automatic switching decisions. By detecting whether the player is moving toward ground, water, or air environments, and adjusting boarding target selection accordingly, the system creates a responsive and adaptive gameplay experience that maintains fluidity through continuous environmental awareness

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple boarding target objects (ground, air, water, cliff surface) are available for switching, then adaptability and versatility are improved, but device complexity increases

Engineering Contradiction:
Improveboarding target varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The player character is designed with the universal capability to board multiple types of objects including ground-based, air-based, water-based, and cliff surface targets. This multi-functionality allows a single player character to adapt to various environmental conditions and gameplay scenarios, enhancing versatility while the system manages complexity through unified switching logic that handles all object types through consistent automatic transition rules

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If automatic switching is implemented without manual control, then ease of operation is improved, but loss of information about player intent may occur

Engineering Contradiction:
Improveautomatic switchingVSAvoidplayer intent
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system monitors movement direction, position changes, and environmental conditions to infer player intent and adjust boarding target selection accordingly. By continuously analyzing the player's actions and surroundings, the system maintains awareness of player intentions while automatically executing appropriate switching decisions, thus reducing information loss

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes key parameters such as movement speed, direction, and environmental detection thresholds to accurately capture player intent. By analyzing variations in movement parameters and contextual information, the system can distinguish between intentional player actions and automatic transitions, maintaining intent awareness while achieving ease of operation through automated switching

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250367558A1Non-transitory computer-readable storage medium having stored therein game program, game system, information processing apparatus, and information processing method
Publication Date: 2025.12.04 NINTENDO CO LTD
  • US20250367558A1 patent drawing
  • US20250367558A1 patent drawing
  • US20250367558A1 patent drawing

AI summary

In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.