Player Comping System Strategy Valuation

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Solution Overview

Problem

Current casino comp systems fail to accurately assess a player's theoretical value based on skill level, leading to unequal rewards for players with varying strategies, as they rely solely on wager amount rather than considering the quality of strategy in games like video poker and video blackjack.

Innovation Solution

A system that identifies and evaluates player strategies by capturing gameplay information, determining a player's valuation based on their wagering and play strategies, and providing incentives proportional to their skill level, using a processor to calculate a player's theoretical value over multiple hands, thereby differentiating player value to the casino.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If casinos rely solely on total wager amount to award comps, then the comp system is simple to administer, but it fails to accurately reflect a player's true theoretical value to the casino

Engineering Contradiction:
Improveplayer value assessment accuracyVSAvoidcomp system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments player value assessment into multiple components: total wager amount, game type identification, strategy quality evaluation, and theoretical value calculation. By dividing the assessment into these distinct segments, the system achieves more precise measurement of player value while managing complexity through modular processing of each segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary computational layer that processes raw wagering data through strategy analysis algorithms to produce theoretical value metrics. This intermediary layer acts as a mediator between simple wager tracking and complex player valuation, enabling accurate assessment without directly exposing the full complexity of the evaluation system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If casinos implement real-time hand-by-hand strategy analysis, then player skill level can be precisely measured, but the analytical method becomes highly complicated and ineffectual

Engineering Contradiction:
Improvestrategy quality measurementVSAvoidanalysis method complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-calculating and storing optimal strategy outcomes for various game scenarios before actual player play occurs. By establishing these reference benchmarks in advance, the system can efficiently compare actual player decisions against predetermined optimal plays without performing complex real-time analysis, thus achieving precise measurement while reducing operational complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements partial action by focusing strategy analysis only on decision points where player choices affect theoretical value, rather than analyzing every aspect of each hand. This selective approach captures the essential skill-based elements for accurate measurement while avoiding the excessive complexity of comprehensive hand-by-hand analysis.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If casinos award comps based on unskilled players' errors, then beginning players receive additional complimentaries, but the system does not accurately identify players with positive theoretical value

Engineering Contradiction:
Improvecomp eligibility flexibilityVSAvoidplayer value differentiation
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent applies dynamics by making comp eligibility and levels dynamic rather than static. The system continuously updates player theoretical value metrics based on accumulated play data, allowing players to transition between different comp tiers as their skill levels and value to the casino change over time. This dynamic approach enables flexible adaptation to different player types while maintaining precise differentiation through data-driven valuation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes parameter changes by monitoring multiple variables including wager amount, game selection, strategy deviation from optimal play, and theoretical value metrics. By tracking changes in these parameters over time, the system can accurately differentiate between unskilled players (who may qualify for beginner comps) and skilled players with positive theoretical value, adjusting comp eligibility based on the combined state of these parameters.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8734230B2Player comping system and method
Publication Date: 2014.05.27 DK CROWN HOLDINGS INC
  • US8734230B2 patent drawing
  • US8734230B2 patent drawing
  • US8734230B2 patent drawing

AI summary

A method is used in combination with a processor and symbol-reading or symbol-providing technology to provide incentives to casino players during playing time of the casino players at games in which quality of strategy of play or quality of wagering strategy is determined. This can be accomplished by:a) identifying at least one specific player on a processor;b) capturing game play information of that at least one player on the processor;c) on hands or rounds where there are alternative playing or wagering strategies that can be played on specific hands, the processor identifying what play or wager strategy is executed by the at least one player;d) the processor determining a valuation or valuation rate or valuation amount for the casino based upon specific play or wager strategy executed by the at least one player on the specific hands;e) collecting valuation performance rates or amounts over an at least minimum number of played hands for the at least one player to determine at least one player valuator; andf) subsequent to the determination of the at least one player valuator, providing the at least one player with value based on the at least one player valuator for the at least one player.