Individual Player Decks for Poker Game Fairness

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Solution Overview

Problem

Traditional poker games using a single communal deck lead to uneven distribution of cards, favoring luck over skill, and require significant prior history for effective hand reading, making short-term skill-based gameplay frustrating and unexciting.

Innovation Solution

Implementing a system where each player has their own deck of cards, with played cards temporarily removed and reintroduced based on specific conditions, ensuring a pre-set pool of cards and preventing duplicate draws, thus reducing luck's influence and enhancing strategic depth.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a single communal deck is used for all players, then the game setup is simple, but the card distribution becomes uneven and favors luck over skill

Engineering Contradiction:
Improvegame setup simplicityVSAvoidcard distribution fairness
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The single communal deck is segmented into multiple individual player decks, with each player receiving their own deck of cards. This segmentation ensures that each player has equal access to the full range of cards and eliminates the uneven distribution problem that occurs when drawing from a single communal deck, thereby improving card distribution fairness while maintaining relatively simple game setup procedures.

Inventive Principle:
Principle #1Segmentation

2Productivity

If cards are reshuffled back into the deck between each round, then the deck is quickly replenished, but the distribution becomes uneven and repetitive patterns emerge

Engineering Contradiction:
Improvedeck replenishment speedVSAvoidcard distribution uniformity
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

Played cards are extracted from the player's deck and temporarily removed rather than being reshuffled back into the deck. This extraction process prevents the formation of repetitive patterns and ensures that each player draws from a pre-set pool of cards, maintaining card distribution uniformity. The cards are held in a removed state until specific conditions are met, balancing deck replenishment with distribution fairness.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If a pre-set pool of cards is used with temporary removal of played cards, then luck's influence is reduced, but the game complexity increases

Engineering Contradiction:
Improveskill-based gameplay consistencyVSAvoidgame system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

An intermediary system is introduced to manage the temporary removal and tracking of played cards from each player's deck. This intermediary mechanism ensures that cards are properly tracked and removed until conditions warrant their return, reducing luck's influence by ensuring consistent card distribution. While this adds some complexity, it maintains skill-based gameplay consistency by preventing uneven card distribution patterns.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If multiple decks are assigned to players with temporary removal of played cards, then strategic depth increases, but the tracking and management becomes more difficult

Engineering Contradiction:
Improvestrategic gameplay optionsVSAvoidcard tracking difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system automatically tracks and manages played cards through self-service mechanisms, where the game system itself handles the removal and tracking of cards without requiring manual intervention. This automated approach enables players to focus on strategic gameplay options while the system manages the complexity of tracking multiple decks and card states, thereby increasing strategic depth without proportionally increasing the difficulty of card tracking for players.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10134242B2Systems and methods for allowing players to play poker games having multiple decks
Publication Date: 2018.11.20 FORMATFABEN STHLM IDE OCH SKRIVBRA
  • US10134242B2 patent drawing
  • US10134242B2 patent drawing
  • US10134242B2 patent drawing

AI summary

A system for providing a poker-type card game to a plurality of players is described herein. The system includes a display device for displaying the game, a database for storing a plurality of player decks, and a controller coupled to the database. The controller is configured to provide a plurality of player decks with each of the plurality of player decks including a set of randomly-ordered playing cards, assign a player deck of the plurality of player decks to each of the plurality of players, and conduct a first round of the game. During a round, the controller distributes a player hand to each of the plurality of players. Each of the player hands includes one or more cards being distributed from a corresponding player deck assigned to the player.