Player Distraction Detection in Gaming Environments

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Solution Overview

Problem

Electronic gaming machines lack effective mechanisms to detect and respond to player distraction during gameplay, leading to missed important game events and reduced player engagement.

Innovation Solution

An electronic gaming machine equipped with a player distraction detector that uses cameras and processors to assess player attention levels, adjusting display and audio outputs in real-time to maintain player focus, such as pausing games or increasing volume when distraction is detected.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the gaming machine operates with standard display and audio output, then the game runs smoothly, but the player may become distracted and miss important game events

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system continuously monitors player attention through eye tracking technology and uses this feedback to dynamically adjust display and audio outputs. When distraction is detected, the system provides feedback by enhancing visual cues, increasing audio volume, or pausing game sequences to recapture player attention, thereby maintaining reliable player engagement without requiring complete system redesign

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The gaming machine transitions from static output levels to dynamic adjustment of display and audio parameters based on real-time player attention states. The system modifies brightness, contrast, audio volume, and game pacing dynamically according to detected distraction levels, resolving the contradiction by making the system adaptive rather than fixed

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the system adjusts display and audio outputs in real-time based on player distraction, then player engagement improves, but the device complexity increases

Engineering Contradiction:
Improvegameplay adaptabilityVSAvoiddetector and processor complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces an intermediary attention detection module that bridges the gap between player state and game output. This intermediary component processes eye tracking data and translates it into adjusted display and audio parameters, enabling gameplay adaptability without requiring the entire gaming system to become fundamentally more complex

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system replaces complex mechanical or manual adjustment mechanisms with electronic and optical detection methods. Eye tracking technology and digital signal processing substitute for what would otherwise require complex mechanical controls, achieving adaptability through software-based solutions rather than hardware complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11574521B2Player distraction detection for gaming environments
Publication Date: 2023.02.07 INTERNATIONAL GAME TECHNOLOGY INC
  • US11574521B2 patent drawing
  • US11574521B2 patent drawing
  • US11574521B2 patent drawing

AI summary

A player distraction detector for gaming environments configured to determine player distraction level data usable to cause a change an output by a gaming system based on the player distraction level data.