Player-Entry Assignment System for Poker Collusion Prevention

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Solution Overview

Problem

Online poker platforms face challenges such as collusion among players, boredom due to sequential gameplay, and inefficiencies in managing multiple player entries, leading to unfair advantages and reduced gameplay activity.

Innovation Solution

A method for assigning player-entries to tables in a way that prevents information exchange between entries, allowing seamless transition of player-entries between hands, and determining the order of turns based on participation counters, ensuring fair gameplay and increased activity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a player has multiple player-entries assigned to the same table, then the player can play multiple hands simultaneously, but the player gains additional information about other hands which creates unfair advantage and enables collusion

Engineering Contradiction:
Improvenumber of hands played per hourVSAvoidinformation leakage between hands
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system segments player-entries and assigns them to different tables rather than allowing multiple entries at the same table. This segmentation prevents information leakage while maintaining the ability to play multiple hands simultaneously, as each player-entry is isolated at a separate table.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary assignment mechanism that automatically assigns player-entries to appropriate tables based on specific criteria. This intermediary process ensures that player-entries are distributed to tables where they cannot gain unfair information advantages, while still enabling multi-hand play through systematic table allocation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If players must wait for their turn in sequential gameplay, then the game maintains proper turn order, but players experience boredom and reduced engagement

Engineering Contradiction:
Improveturn order integrityVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system enables continuous useful action by allowing players to participate in multiple hands simultaneously through multiple player-entries. While maintaining proper turn order at each table, players experience reduced idle time as they can engage in other hands while waiting, thus maintaining engagement without compromising turn integrity.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system introduces dynamics by allowing flexible player participation across multiple tables. Players can dynamically engage with different hands at different tables, adjusting their involvement based on game flow, which maintains turn order reliability while significantly improving player engagement and reducing boredom.

Inventive Principle:
Principle #15Dynamics

3Productivity

If the system allows seamless transition of player-entries between hands, then player activity increases, but table management complexity increases

Engineering Contradiction:
Improveplayer activity levelVSAvoidtable management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements self-service through automated assignment algorithms that independently manage player-entry allocation to tables. The system automatically monitors hand completion, identifies available player-entries, and assigns them to appropriate tables without manual intervention, enabling seamless transitions while managing complexity through automation rather than manual processes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback mechanisms to continuously monitor table states, hand progress, and player-entry availability. This feedback loop enables the automated assignment system to make real-time decisions about player-entry allocation, ensuring seamless transitions while managing complexity through data-driven automated control rather than manual table management.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10922918B2Player-entry assignment and ordering
Publication Date: 2021.02.16 RATIONAL INTELLECTUAL HLDG
  • US10922918B2 patent drawing
  • US10922918B2 patent drawing
  • US10922918B2 patent drawing

AI summary

A method of assigning a player-entry to a table so that said player-entry can participate in a hand of a particular card game at said table, wherein there is a plurality of players each having one or more respective player-entries for participating in a respective hand of said card game, wherein a player-entry that is actively participating in a hand of said card game may fold out of turn from said hand so as to no longer be actively participating in said hand, the method comprising: for a first player-entry of a first player, identifying an assignable table for said first player-entry from a plurality of tables for said card game, wherein a table is an assignable table for a particular player-entry if the assignment of said particular player-entry to said table cannot itself provide any player with further information about a hand in which an already assigned player-entry of said player is actively participating in addition to information about said hand that is available to said player only by virtue of the participation of said already assigned player-entry in said hand; and assigning the first player-entry to the identified assignable table.