Player Goal Wheel for Dynamic Gaming Awards

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Electronic gaming machines lack innovative ways to present player goals and dynamically adjust game awards, relying on traditional random number generators and static paylines, which can lead to a lack of engagement and limited player interaction.

Innovation Solution

An electronic gaming machine that incorporates a player goal wheel with sectors representing achievable goals, spun in conjunction with reels, allowing players to win awards or trigger bonus games based on matching symbols, providing a dynamic and interactive gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional random number generators and static paylines are used, then the game operation is simple, but player engagement and interaction are limited

Engineering Contradiction:
Improvegame operation simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transforming the static payline structure into a dynamic system where paylines are continuously updated based on player achievements and goal completions. The payline configuration changes over time, creating an evolving game experience that maintains player engagement while preserving operational simplicity through automated updates.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback mechanisms where player actions and achievements are continuously monitored and fed back into the game system to adjust paylines and awards. This creates a responsive game environment that adapts to player behavior, enhancing engagement without requiring complex manual configuration.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If a dynamic goal-based system with player goal wheel is introduced, then player engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the player goal wheel to serve multiple functions simultaneously: it displays achievable goals, tracks player progress, determines award eligibility, and dynamically configures paylines. This multi-functional approach enhances player engagement while avoiding the need for separate complex subsystems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements nesting by integrating the player goal wheel system within the existing electronic gaming machine architecture. The goal wheel, payline configuration, and award determination mechanisms are nested within the core game control system, allowing the dynamic features to be incorporated without requiring a complete system redesign.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Reliability

If static paylines and fixed awards are used, then the system is reliable and easy to regulate, but player interaction is limited

Engineering Contradiction:
Improvegame fairnessVSAvoidplayer interaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-defining multiple possible payline configurations and award structures that are stored in the system memory. These pre-programmed options ensure regulatory compliance and game fairness while allowing the system to dynamically select and switch between different configurations based on player goal achievements, thereby enhancing interaction without compromising reliability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11922760B2Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals
Publication Date: 2024.03.05 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11922760B2 patent drawing
  • US11922760B2 patent drawing
  • US11922760B2 patent drawing

AI summary

An electronic gaming machine may present a wagering game in which a player goal is displayed for a player of the electronic gaming machine. In general, the player goal may specify a goal to be achieved by the player in an associated reel game. In one embodiment, such a player goal is displayed on a simulated wheel (or “goal wheel”). During play of the wagering game, the electronic gaming machine may spin and stop the goal wheel to identify one of the player goals displayed on the goal wheel. Likewise, the electronic gaming machine may spin and stop a plurality of reels to display a game outcome. The electronic gaming machine may compare the identified player goal to the game outcome, and if the game outcome matches or otherwise satisfies the player goal, the electronic gaming machine may provide a game award (and/or another game feature, such as a bonus game) to the player.