Player Identification System Video Content Analysis

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The increasing volume of video content related to gaming online, particularly from live streaming and user-uploaded content, makes it difficult to manage and identify relevant information such as the game, characters, and players, hindering user experience and content discovery, as well as player exposure and public image management.

Innovation Solution

A player identification system and method that utilizes image and audio analysis, including pre-processing, character recognition, and metadata analysis to identify player names in video content, employing techniques like optical character recognition, machine learning, and contextual indicators to generate data associating video content with player profiles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If large quantities of video content are transmitted and shared between users, then the ability to share gaming experiences is improved, but content management and identification become harder

Engineering Contradiction:
Improvevolume of video contentVSAvoidcontent management complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system performs preliminary analysis of video content during upload by extracting frames, performing optical character recognition on UI elements, and identifying player names before the content is fully processed. This preliminary action creates structured data associations early in the workflow, making subsequent content management and retrieval operations simpler and more efficient.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary processing layer that acts as a mediator between raw video content and the content management system. This intermediary system performs automated analysis, extracts player identifiers, and creates structured metadata that bridges the gap between unstructured video data and the organized content database, enabling efficient management of large content volumes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If video content is uploaded without associated identification information, then upload simplicity is improved, but content discovery and location become difficult

Engineering Contradiction:
Improveupload simplicityVSAvoidcontent identification information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements self-service functionality where the video content itself provides the identification information needed. By performing optical character recognition on UI elements within the video frames and automatically extracting player names and game information, the content uploads for itself the metadata it needs, eliminating the requirement for manual information entry while preserving complete identification data.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary extraction and association of identification information during the upload process itself. By analyzing frames, recognizing text, and identifying player names before the content is fully indexed, the system ensures that identification information is captured automatically, maintaining upload simplicity while preventing loss of critical content metadata.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If automated player identification is implemented, then content organization is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvecontent organization efficiencyVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system applies partial action by selectively analyzing only specific frames from the video content rather than processing every frame. It targets keyframes or frames containing UI elements where player names are likely to appear, performing optical character recognition only on relevant portions of the video. This approach maintains effective content organization while significantly reducing the overall processing time and computational resources required.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11938407B2Player identification system and method
Publication Date: 2024.03.26 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11938407B2 patent drawing
  • US11938407B2 patent drawing
  • US11938407B2 patent drawing

AI summary

A player identification system for identifying players from recorded video content, the system including a video content analysis unit operable to analyse one or more frames of video content, a player name identification unit operable to identify player names in one or more analysed frames of the video content, and a data generation unit operable to generate data relating to the video in dependence upon one or more identified player names.