Game Player Object Jump and Advantageous Running State

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Solution Overview

Problem

Conventional game processes lack enhanced playability when controlling a car object to run on a course with obstacles, as the gameplay does not provide sufficient strategic depth or motivation for players.

Innovation Solution

A storage medium, information processing system, and game processing method that allow a player object to perform jump actions and run in advantageous states when interacting with predetermined objects in a virtual space, enhancing strategic decision-making and playability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the player object is allowed to run on predetermined objects (walls, buildings) in the virtual space, then the playability and strategic depth of the game is improved, but the game complexity and control difficulty increase

Engineering Contradiction:
ImproveplayabilityVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system dynamically changes the running state of the player object based on the duration of running on predetermined objects. When a certain period elapses, the system automatically transitions to an advantageous running state, providing dynamic adaptation without requiring complex player input decisions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the running state parameter from normal running to advantageous running state based on the elapsed time condition. This parameter change is triggered automatically when the time condition is met, simplifying the control mechanism while enhancing gameplay strategy.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the player object enters an advantageous running state after landing from a jump, then the motivation for players to run on predetermined objects is enhanced, but the predictability of gameplay decreases

Engineering Contradiction:
Improveplayer motivationVSAvoidgameplay predictability
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system establishes a clear preliminary condition (elapsed time since landing) that triggers the advantageous running state. This predetermined trigger makes the gameplay mechanics predictable and understandable for players, as they can anticipate when the advantageous state will activate based on timing.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the advantageous running state is activated regardless of the running duration on predetermined objects, then the player object can immediately gain advantage, but the strategic depth is reduced

Engineering Contradiction:
Improveadvantage gain speedVSAvoidstrategic depth
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system requires a preliminary condition to be met (a certain period must elapse since landing) before the advantageous running state is activated. This preliminary timing requirement adds strategic depth by requiring players to time their jumps and runs appropriately, while still providing clear and predictable gameplay mechanics.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250161805A1Storage medium, information processing system, and game processing method
Publication Date: 2025.05.22 NINTENDO CO LTD
  • US20250161805A1 patent drawing
  • US20250161805A1 patent drawing
  • US20250161805A1 patent drawing

AI summary

An example of an information processing system causes a player object to run in a direction in accordance with a directional operation input made by a user when the player object is in a general area in a virtual space. The information processing system causes the player object in a direction along a predetermined object in the virtual space when the player object is on the predetermined object. The information processing system causes the player object to perform a jump action in a direction away from the predetermined object in response to a first operation input made by the user while the player object is running on the predetermined object. The information processing system causes the player object to run in an advantageous running state that is advantageous in a race game at least after the player object lands from the jump action.